# Airport The best way to build a game engine, is to build a game first. This game utilizes the [Box Game Engine](https://github.com/Ratstail91/Box) the [Toy Programming Language](https://toylang.com). # Cloning Either clone recursively, or run `git submodule update --init` after cloning. # Building For Windows(mingw32 & cygwin), Linux and MacOS, simply run `make` in the root directory. For Windows(MSVC), Visual Studio project files are included. Note: MacOS and Windows(MSVC) are not officially supported, but we'll do our best! # Running Make sure the program can see the `assets` folder (symbolic links can help), and all of the required DLLs are present. # Dependencies * SDL2 * SDL2_image * SDL2_ttf * libcurses (for debugging only) # License The source code for this project, not including the contents of Box, is covered by the zlib license (see [LICENSE.md](LICENSE.md)). The art assets are covered by creative commons license CC BY Evan Hartshorn. The font assets are used with permission, links to the relevant licenses are provided below. ## Credits * Art - Evan Hartshorn * Coding - Kayne Ruse * Font - Ancient God (Koczman B�lint) - https://www.dafont.com/ancient-god.font * Font - AlphaBeta (Brian Kent) - https://www.fontpalace.com/font-download/alpha-beta/ # Patrons via Patreon * Seth A. Robinson