#include "box_engine.h" #include "toy_drive_system.h" int main(int argc, char* argv[]) { //debugging tools #ifdef _DEBUG // Memory Leak Detection during Debug Builds (MSVC only) _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); #endif//win32 && debug //the drive system uses a LiteralDictionary, which must be initialized with this Toy_initDriveSystem(); Toy_setDrivePath("scripts", "assets/scripts"); Toy_setDrivePath("sprites", "assets/sprites"); Toy_setDrivePath("fonts", "assets/fonts"); Box_initEngine(); Box_execEngine(); Box_freeEngine(); //clean up the drive dictionary when you're done Toy_freeDriveSystem(); return 0; }