#include "engine_node.h" #include "engine.h" #include "memory.h" static void freeMemory(void* ptr) { EngineNode* node = (EngineNode*)ptr; //SDL stuff SDL_DestroyTexture(node->texture); //free this node type's memory FREE(EngineNode, ptr); } void initEngineNode(EngineNode* node, Interpreter* interpreter, void* tb, size_t size) { //init // node->freeMemory = freeMemory; node->functions = ALLOCATE(LiteralDictionary, 1); node->parent = NULL; node->tag = OPAQUE_TAG_ENGINE_NODE; node->children = NULL; node->capacity = 0; node->count = 0; node->texture = NULL; initLiteralDictionary(node->functions); //run bytecode runInterpreter(interpreter, tb, size); //grab all top-level functions from the dirty interpreter LiteralDictionary* variablesPtr = &interpreter->scope->variables; for (int i = 0; i < variablesPtr->capacity; i++) { //skip empties and tombstones if (IS_NULL(variablesPtr->entries[i].key)) { continue; } //if this variable is a function (this outmodes import and export) _entry* entry = &variablesPtr->entries[i]; if (IS_FUNCTION(entry->value)) { //save a copy setLiteralDictionary(node->functions, entry->key, entry->value); } } } void pushEngineNode(EngineNode* node, EngineNode* child) { //push to the array (prune tombstones when expanding/copying) if (node->count + 1 > node->capacity) { int oldCapacity = node->capacity; node->capacity = GROW_CAPACITY(oldCapacity); node->children = GROW_ARRAY(EngineNode*, node->children, oldCapacity, node->capacity); } //prune tombstones (experimental) int counter = 0; for (int i = 0; i < node->capacity; i++) { if (i >= node->count) { node->count = counter; break; } //move down if (node->children[i] != NULL) { node->children[counter++] = node->children[i]; } } //assign node->children[node->count++] = child; //reverse-assign child->parent = node; } void freeEngineNode(EngineNode* node) { if (node == NULL) { return; //NO-OP } //free and tombstone this node for (int i = 0; i < node->count; i++) { freeEngineNode(node->children[i]); } //free the pointer array to the children FREE_ARRAY(EngineNode*, node->children, node->capacity); if (node->functions != NULL) { freeLiteralDictionary(node->functions); FREE(LiteralDictionary, node->functions); } //free this node's memory // node->freeMemory(node); freeMemory(node); } Literal callEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Literal key, LiteralArray* args) { Literal ret = TO_NULL_LITERAL; //if this fn exists if (existsLiteralDictionary(node->functions, key)) { Literal fn = getLiteralDictionary(node->functions, key); Literal n = TO_OPAQUE_LITERAL(node, node->tag); LiteralArray arguments; LiteralArray returns; initLiteralArray(&arguments); initLiteralArray(&returns); //feed the arguments in backwards! if (args) { for (int i = args->count -1; i >= 0; i--) { pushLiteralArray(&arguments, args->literals[i]); } } pushLiteralArray(&arguments, n); callLiteralFn(interpreter, fn, &arguments, &returns); ret = popLiteralArray(&returns); freeLiteralArray(&arguments); freeLiteralArray(&returns); freeLiteral(n); freeLiteral(fn); } return ret; } Literal callEngineNode(EngineNode* node, Interpreter* interpreter, char* fnName, LiteralArray* args) { //call "fnName" on this node, and all children, if it exists Literal key = TO_IDENTIFIER_LITERAL(createRefString(fnName)); Literal ret = callEngineNodeLiteral(node, interpreter, key, args); freeLiteral(key); return ret; } void callRecursiveEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Literal key, LiteralArray* args) { //if this fn exists if (existsLiteralDictionary(node->functions, key)) { Literal fn = getLiteralDictionary(node->functions, key); Literal n = TO_OPAQUE_LITERAL(node, node->tag); LiteralArray arguments; LiteralArray returns; initLiteralArray(&arguments); initLiteralArray(&returns); //feed the arguments in backwards! if (args) { for (int i = args->count -1; i >= 0; i--) { pushLiteralArray(&arguments, args->literals[i]); } } pushLiteralArray(&arguments, n); callLiteralFn(interpreter, fn, &arguments, &returns); freeLiteralArray(&arguments); freeLiteralArray(&returns); freeLiteral(n); freeLiteral(fn); } //recurse to the (non-tombstone) children for (int i = 0; i < node->count; i++) { if (node->children[i] != NULL) { callRecursiveEngineNodeLiteral(node->children[i], interpreter, key, args); } } } void callRecursiveEngineNode(EngineNode* node, Interpreter* interpreter, char* fnName, LiteralArray* args) { //call "fnName" on this node, and all children, if it exists Literal key = TO_IDENTIFIER_LITERAL(createRefString(fnName)); callRecursiveEngineNodeLiteral(node, interpreter, key, args); freeLiteral(key); } int loadTextureEngineNode(EngineNode* node, char* fname) { SDL_Surface* surface = IMG_Load(fname); if (surface == NULL) { return -1; } node->texture = SDL_CreateTextureFromSurface(engine.renderer, surface); if (node->texture == NULL) { return -2; } SDL_FreeSurface(surface); int w, h; SDL_QueryTexture(node->texture, NULL, NULL, &w, &h); SDL_Rect r = { 0, 0, w, h }; setRectEngineNode(node, r); return 0; } void freeTextureEngineNode(EngineNode* node) { if (node->texture != NULL) { SDL_DestroyTexture(node->texture); node->texture = NULL; } } void setRectEngineNode(EngineNode* node, SDL_Rect rect) { node->rect = rect; } void drawEngineNode(EngineNode* node, SDL_Rect dest) { SDL_RenderCopy(engine.renderer, node->texture, &node->rect, &dest); }