//use this dummy child to actually draw to the screen import standard; import node; //lifecycle functions fn onInit(node: opaque) { // node.setNodeScaleX(CAMERA_SCALE_X); // node.setNodeScaleY(CAMERA_SCALE_Y); } fn onDraw(node: opaque) { var posX: int const = node.getNodeWorldPositionX(); var posY: int const = node.getNodeWorldPositionY(); var scaleX: float const = node.getNodeWorldScaleX(); var scaleY: float const = node.getNodeWorldScaleY(); var width: int const = node.getNodeRectW(); var height: int const = node.getNodeRectH(); node.drawNode( floor(posX * scaleX), floor(posY * scaleY), floor(width * scaleX), floor(height * scaleY) ); }