#include "lib_random.h" #include "toy_memory.h" static int hashInt(int x) { x = ((x >> 16) ^ x) * 0x45d9f3b; x = ((x >> 16) ^ x) * 0x45d9f3b; x = ((x >> 16) ^ x) * 0x45d9f3b; x = (x >> 16) ^ x; return x; } typedef struct Toy_RandomGenerator { int seed; //mutated with each call } Toy_RandomGenerator; //Toy native functions static int nativeCreateRandomGenerator(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) { //arguments if (arguments->count != 1) { interpreter->errorOutput("Incorrect number of arguments to createRandomGenerator\n"); return -1; } //get the seed argument Toy_Literal seedLiteral = Toy_popLiteralArray(arguments); Toy_Literal seedLiteralIdn = seedLiteral; if (TOY_IS_IDENTIFIER(seedLiteral) && Toy_parseIdentifierToValue(interpreter, &seedLiteral)) { Toy_freeLiteral(seedLiteralIdn); } if (TOY_IS_IDENTIFIER(seedLiteral)) { Toy_freeLiteral(seedLiteral); return -1; } if (!TOY_IS_INTEGER(seedLiteral)) { interpreter->errorOutput("Incorrect literal type passed to createRandomGenerator"); Toy_freeLiteral(seedLiteral); return -1; } //generate the generator object Toy_RandomGenerator* generator = TOY_ALLOCATE(Toy_RandomGenerator, 1); generator->seed = TOY_AS_INTEGER(seedLiteral); Toy_Literal generatorLiteral = TOY_TO_OPAQUE_LITERAL(generator, TOY_OPAQUE_TAG_RANDOM); //return and cleanup Toy_pushLiteralArray(&interpreter->stack, generatorLiteral); Toy_freeLiteral(seedLiteral); Toy_freeLiteral(generatorLiteral); return 1; } static int nativeGenerateRandomNumber(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) { //no arguments if (arguments->count != 1) { interpreter->errorOutput("Incorrect number of arguments to generateRandomNumber\n"); return -1; } //get the runner object Toy_Literal generatorLiteral = Toy_popLiteralArray(arguments); Toy_Literal generatorLiteralIdn = generatorLiteral; if (TOY_IS_IDENTIFIER(generatorLiteral) && Toy_parseIdentifierToValue(interpreter, &generatorLiteral)) { Toy_freeLiteral(generatorLiteralIdn); } if (TOY_IS_IDENTIFIER(generatorLiteral)) { Toy_freeLiteral(generatorLiteral); return -1; } if (TOY_GET_OPAQUE_TAG(generatorLiteral) != TOY_OPAQUE_TAG_RANDOM) { interpreter->errorOutput("Unrecognized opaque literal in generateRandomNumber\n"); return -1; } Toy_RandomGenerator* generator = TOY_AS_OPAQUE(generatorLiteral); //generate the new value and package up the return generator->seed = hashInt(generator->seed); Toy_Literal resultLiteral = TOY_TO_INTEGER_LITERAL(generator->seed); Toy_pushLiteralArray(&interpreter->stack, resultLiteral); //cleanup Toy_freeLiteral(generatorLiteral); Toy_freeLiteral(resultLiteral); return 0; } static int nativeFreeRandomGenerator(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) { //no arguments if (arguments->count != 1) { interpreter->errorOutput("Incorrect number of arguments to freeRandomGenerator\n"); return -1; } //get the runner object Toy_Literal generatorLiteral = Toy_popLiteralArray(arguments); Toy_Literal generatorLiteralIdn = generatorLiteral; if (TOY_IS_IDENTIFIER(generatorLiteral) && Toy_parseIdentifierToValue(interpreter, &generatorLiteral)) { Toy_freeLiteral(generatorLiteralIdn); } if (TOY_IS_IDENTIFIER(generatorLiteral)) { Toy_freeLiteral(generatorLiteral); return -1; } if (TOY_GET_OPAQUE_TAG(generatorLiteral) != TOY_OPAQUE_TAG_RANDOM) { interpreter->errorOutput("Unrecognized opaque literal in freeRandomGenerator\n"); return -1; } Toy_RandomGenerator* generator = TOY_AS_OPAQUE(generatorLiteral); //clear out the runner object TOY_FREE(Toy_RandomGenerator, generator); Toy_freeLiteral(generatorLiteral); return 0; } //call the hook typedef struct Natives { const char* name; Toy_NativeFn fn; } Natives; int Toy_hookRandom(Toy_Interpreter* interpreter, Toy_Literal identifier, Toy_Literal alias) { //build the natives list Natives natives[] = { {"createRandomGenerator", nativeCreateRandomGenerator}, {"generateRandomNumber", nativeGenerateRandomNumber}, {"freeRandomGenerator", nativeFreeRandomGenerator}, {NULL, NULL} }; //store the library in an aliased dictionary if (!TOY_IS_NULL(alias)) { //make sure the name isn't taken if (Toy_isDelcaredScopeVariable(interpreter->scope, alias)) { interpreter->errorOutput("Can't override an existing variable\n"); Toy_freeLiteral(alias); return -1; } //create the dictionary to load up with functions Toy_LiteralDictionary* dictionary = TOY_ALLOCATE(Toy_LiteralDictionary, 1); Toy_initLiteralDictionary(dictionary); //load the dict with functions for (int i = 0; natives[i].name; i++) { Toy_Literal name = TOY_TO_STRING_LITERAL(Toy_createRefString(natives[i].name)); Toy_Literal func = TOY_TO_FUNCTION_NATIVE_LITERAL(natives[i].fn); Toy_setLiteralDictionary(dictionary, name, func); Toy_freeLiteral(name); Toy_freeLiteral(func); } //build the type Toy_Literal type = TOY_TO_TYPE_LITERAL(TOY_LITERAL_DICTIONARY, true); Toy_Literal strType = TOY_TO_TYPE_LITERAL(TOY_LITERAL_STRING, true); Toy_Literal fnType = TOY_TO_TYPE_LITERAL(TOY_LITERAL_FUNCTION_NATIVE, true); TOY_TYPE_PUSH_SUBTYPE(&type, strType); TOY_TYPE_PUSH_SUBTYPE(&type, fnType); //set scope Toy_Literal dict = TOY_TO_DICTIONARY_LITERAL(dictionary); Toy_declareScopeVariable(interpreter->scope, alias, type); Toy_setScopeVariable(interpreter->scope, alias, dict, false); //cleanup Toy_freeLiteral(dict); Toy_freeLiteral(type); return 0; } //default for (int i = 0; natives[i].name; i++) { Toy_injectNativeFn(interpreter, natives[i].name, natives[i].fn); } return 0; }