import engine; //import input; /* //input settings, mapping SDL2's virtual keys to event names mapInputEventToKey("character_up", "w", 0); //event, keysym, keymod mapInputEventToKey("character_left", "a", 0); //event, keysym, keymod mapInputEventToKey("character_down", "s", 0); //event, keysym, keymod mapInputEventToKey("character_right", "d", 0); //event, keysym, keymod mapInputEventToSpecial("character_up", "arrow_up"); //event, special mapInputEventToSpecial("character_left", "arrow_left"); //event, special mapInputEventToSpecial("character_down", "arrow_down"); //event, special mapInputEventToSpecial("character_right", "arrow_right"); //event, special mapInputEventToKey("character_jump", " ", 0); //event, keysym, keymod */ //this function must always be called, or the engine won't run initWindow("Airport Game", 800, 600, false); //kick off the logic of the scene graph loadRootNode("assets/scripts/root.toy");