#include "engine_node.h" #include "lexer.h" #include "parser.h" #include "compiler.h" #include "interpreter.h" #include "repl_tools.h" #include "console_colors.h" #include "memory.h" #include #include #include //suppress the print keyword static void noPrintFn(const char* output) { //NO OP } int main() { { //setup interpreter Interpreter interpreter; initInterpreter(&interpreter); setInterpreterPrint(&interpreter, noPrintFn); size_t size = 0; char* source = readFile("./scripts/parent_engine_node.toy", &size); unsigned char* tb = compileString(source, &size); //create and test the engine node EngineNode* node = ALLOCATE(EngineNode, 1); initEngineNode(node, &interpreter, tb, size); callEngineNode(node, &interpreter, "onInit"); callEngineNode(node, &interpreter, "onStep"); callEngineNode(node, &interpreter, "onFree"); freeEngineNode(node); //free free((void*)source); freeInterpreter(&interpreter); } { //setup interpreter Interpreter interpreter; initInterpreter(&interpreter); setInterpreterPrint(&interpreter, noPrintFn); size_t size = 0; char* source = readFile("./scripts/parent_engine_node.toy", &size); unsigned char* tb = compileString(source, &size); //create and test the engine node EngineNode* node = ALLOCATE(EngineNode, 1); initEngineNode(node, &interpreter, tb, size); resetInterpreter(&interpreter); for (int i = 0; i < 10; i++) { char* source = readFile("./scripts/child_engine_node.toy", &size); unsigned char* tb = compileString(source, &size); EngineNode* child = ALLOCATE(EngineNode, 1); initEngineNode(child, &interpreter, tb, size); resetInterpreter(&interpreter); pushEngineNode(node, child); free((void*)source); } //test the calls callEngineNode(node, &interpreter, "onInit"); for (int i = 0; i < 10; i++) { callEngineNode(node, &interpreter, "onStep"); } callEngineNode(node, &interpreter, "onFree"); //free freeEngineNode(node); free((void*)source); freeInterpreter(&interpreter); } printf(NOTICE "All good\n" RESET); return 0; }