//moved here for android shenanigans #define SDL_MAIN_HANDLED #include "box_engine.h" //the runner library needs a little more setup since it accesses the disk #include "lib_runner.h" int main(int argc, char* argv[]) { //debugging tools #ifdef _DEBUG // Memory Leak Detection during Debug Builds (MSVC only) _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); #endif//win32 && debug //the drive system uses a LiteralDictionary, which must be initialized with this Toy_initDriveDictionary(); { //create a pair of literals, the first for the drive name, the second for the path Toy_Literal driveLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString("scripts")); Toy_Literal pathLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString("assets/scripts")); //set these within the drive dictionary Toy_setLiteralDictionary(Toy_getDriveDictionary(), driveLiteral, pathLiteral); //these literals are no longer needed Toy_freeLiteral(driveLiteral); Toy_freeLiteral(pathLiteral); } { //create a pair of literals, the first for the drive name, the second for the path Toy_Literal driveLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString("sprites")); Toy_Literal pathLiteral = TOY_TO_STRING_LITERAL(Toy_createRefString("assets/sprites")); //set these within the drive dictionary Toy_setLiteralDictionary(Toy_getDriveDictionary(), driveLiteral, pathLiteral); //these literals are no longer needed Toy_freeLiteral(driveLiteral); Toy_freeLiteral(pathLiteral); } //run the rest of your program Box_initEngine(); Box_execEngine(); Box_freeEngine(); //clean up the drive dictionary when you're done Toy_freeDriveDictionary(); return 0; }