//this file manages the tilemap-related utilities import standard; import engine; import node; var camX: float = 0; var camY: float = 0; var stepCounter: int = 0; var stepTracker: [int] = [0, 0, 0, 0, 0, 0]; //util to generate and init a child node of a given parent fn makeChild(parent: opaque, fname: string) { var child: opaque = loadNode(fname); parent.pushNode(child); child.initNode(); return child; } fn loadLayer(node: opaque, layerName: string) { //load the given layer as a child var layerNode = node.makeChild("scripts:/tilemap/" + layerName); } fn onStep(node: opaque) { stepCounter++; camX--; camY--; } fn onDraw(node: opaque) { var tmp = stepCounter; print stepCounter; stepCounter = 0; if (tmp > 5) { tmp = 5; } print typeof (stepTracker[tmp] + 1); //TODO: index[]++ stepTracker[tmp] = stepTracker[tmp] + 1; print stepTracker; var screenWidth: int const = getRootNode().callNodeFn("getScreenWidth"); var screenHeight: int const = getRootNode().callNodeFn("getScreenHeight"); //iterate over each layer, passing in the screen dimensions for (var c = 0; c < node.getChildNodeCount(); c++) { node.getChildNode(c).callNodeFn("drawLayer", camX, camY, screenWidth, screenHeight, c * 4.0); } }