Hooked runner's drive system into the engine paths
This commit is contained in:
2
Toy
2
Toy
Submodule Toy updated: b2c3dd894c...e4d843ad3a
@@ -28,4 +28,4 @@ mapInputEventToKeyUp("character_right", "right"); //event, keysym
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initWindow("Airport Game", 800, 600, false);
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//kick off the logic of the scene graph
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loadRootNode("assets/scripts/root.toy");
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loadRootNode("scripts:/root.toy");
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@@ -14,10 +14,10 @@ fn onInit(node: opaque) {
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print "root.toy:onInit() called";
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//make a child
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node.makeChild("assets/scripts/entity.toy");
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node.makeChild("scripts:/entity.toy");
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//give the child a child
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node.getNodeChild(0).makeChild("assets/scripts/entity.toy");
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node.getNodeChild(0).makeChild("scripts:/entity.toy");
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}
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fn onStep(node: opaque) {
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@@ -8,6 +8,8 @@
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#include "toy_console_colors.h"
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#include "lib_runner.h"
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//errors here should be fatal
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static void fatalError(char* message) {
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fprintf(stderr, TOY_CC_ERROR "%s" TOY_CC_RESET, message);
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@@ -84,17 +86,26 @@ static int nativeLoadRootNode(Toy_Interpreter* interpreter, Toy_LiteralArray* ar
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}
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//extract the arguments
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Toy_Literal fname = Toy_popLiteralArray(arguments);
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Toy_Literal drivePathLiteral = Toy_popLiteralArray(arguments);
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Toy_Literal fnameIdn = fname;
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if (TOY_IS_IDENTIFIER(fname) && Toy_parseIdentifierToValue(interpreter, &fname)) {
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Toy_freeLiteral(fnameIdn);
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Toy_Literal drivePathLiteralIdn = drivePathLiteral;
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if (TOY_IS_IDENTIFIER(drivePathLiteral) && Toy_parseIdentifierToValue(interpreter, &drivePathLiteral)) {
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Toy_freeLiteral(drivePathLiteralIdn);
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}
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//check argument types
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if (!TOY_IS_STRING(fname)) {
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if (!TOY_IS_STRING(drivePathLiteral)) {
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interpreter->errorOutput("Incorrect argument type passed to loadRootNode\n");
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Toy_freeLiteral(fname);
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Toy_freeLiteral(drivePathLiteral);
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return -1;
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}
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Toy_Literal filePathLiteral = Toy_getFilePathLiteral(interpreter, &drivePathLiteral);
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Toy_freeLiteral(drivePathLiteral); //not needed anymore
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if (!TOY_IS_STRING(filePathLiteral)) {
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Toy_freeLiteral(filePathLiteral);
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return -1;
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}
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@@ -110,7 +121,7 @@ static int nativeLoadRootNode(Toy_Interpreter* interpreter, Toy_LiteralArray* ar
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//load the new root node
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size_t size = 0;
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char* source = Toy_readFile(Toy_toCString(TOY_AS_STRING(fname)), &size);
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char* source = Toy_readFile(Toy_toCString(TOY_AS_STRING(filePathLiteral)), &size);
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unsigned char* tb = Toy_compileString(source, &size);
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free((void*)source);
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@@ -142,7 +153,7 @@ static int nativeLoadRootNode(Toy_Interpreter* interpreter, Toy_LiteralArray* ar
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//cleanup
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Toy_freeLiteralArray(&inner.stack);
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Toy_freeLiteralArray(&inner.literalCache);
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Toy_freeLiteral(fname);
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Toy_freeLiteral(filePathLiteral);
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return 0;
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}
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@@ -7,6 +7,8 @@
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#include "toy_literal_array.h"
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#include "toy_memory.h"
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#include "lib_runner.h"
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#include <stdlib.h>
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static int nativeLoadNode(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
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@@ -16,23 +18,27 @@ static int nativeLoadNode(Toy_Interpreter* interpreter, Toy_LiteralArray* argume
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}
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//extract the arguments
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Toy_Literal fname = Toy_popLiteralArray(arguments);
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Toy_Literal drivePathLiteral = Toy_popLiteralArray(arguments);
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Toy_Literal fnameIdn = fname;
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if (TOY_IS_IDENTIFIER(fname) && Toy_parseIdentifierToValue(interpreter, &fname)) {
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Toy_freeLiteral(fnameIdn);
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Toy_Literal drivePathLiteralIdn = drivePathLiteral;
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if (TOY_IS_IDENTIFIER(drivePathLiteral) && Toy_parseIdentifierToValue(interpreter, &drivePathLiteral)) {
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Toy_freeLiteral(drivePathLiteralIdn);
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}
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//check argument types
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if (!TOY_IS_STRING(fname)) {
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if (!TOY_IS_STRING(drivePathLiteral)) {
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interpreter->errorOutput("Incorrect argument type passed to loadNode\n");
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Toy_freeLiteral(fname);
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Toy_freeLiteral(drivePathLiteral);
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return -1;
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}
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Toy_Literal filePathLiteral = Toy_getFilePathLiteral(interpreter, &drivePathLiteral);
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Toy_freeLiteral(drivePathLiteral); //not needed anymore
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//load the new node
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size_t size = 0;
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char* source = Toy_readFile(Toy_toCString(TOY_AS_STRING(fname)), &size);
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char* source = Toy_readFile(Toy_toCString(TOY_AS_STRING(filePathLiteral)), &size);
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unsigned char* tb = Toy_compileString(source, &size);
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free((void*)source);
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@@ -65,7 +71,7 @@ static int nativeLoadNode(Toy_Interpreter* interpreter, Toy_LiteralArray* argume
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//cleanup
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Toy_freeLiteralArray(&inner.stack);
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Toy_freeLiteralArray(&inner.literalCache);
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Toy_freeLiteral(fname);
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Toy_freeLiteral(filePathLiteral);
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Toy_freeLiteral(nodeLiteral);
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return 1;
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123
box/lib_runner.c
123
box/lib_runner.c
@@ -24,69 +24,34 @@ static int nativeLoadScript(Toy_Interpreter* interpreter, Toy_LiteralArray* argu
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return -1;
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}
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//get the argument
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//get the file path literal with a handle
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Toy_Literal drivePathLiteral = Toy_popLiteralArray(arguments);
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Toy_RefString* drivePath = Toy_copyRefString(TOY_AS_STRING(drivePathLiteral));
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Toy_Literal filePathLiteral = Toy_getFilePathLiteral(interpreter, &drivePathLiteral);
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//get the drive and path as a string (can't trust that pesky strtok - custom split) TODO: move this to refstring library
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int driveLength = 0;
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while (Toy_toCString(drivePath)[driveLength] != ':') {
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if (driveLength >= Toy_lengthRefString(drivePath)) {
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interpreter->errorOutput("Incorrect drive path format given to loadScript\n");
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Toy_deleteRefString(drivePath);
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if (TOY_IS_NULL(filePathLiteral)) {
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Toy_freeLiteral(filePathLiteral);
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Toy_freeLiteral(drivePathLiteral);
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return -1;
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}
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driveLength++;
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}
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Toy_RefString* drive = Toy_createRefStringLength(Toy_toCString(drivePath), driveLength);
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Toy_RefString* path = Toy_createRefStringLength( &Toy_toCString(drivePath)[driveLength + 1], Toy_lengthRefString(drivePath) - driveLength );
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//get the real drive file path
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Toy_Literal driveLiteral = TOY_TO_STRING_LITERAL(drive); //NOTE: driveLiteral takes ownership of the refString
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Toy_Literal realDriveLiteral = Toy_getLiteralDictionary(Toy_getDriveDictionary(), driveLiteral);
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if (!TOY_IS_STRING(realDriveLiteral)) {
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interpreter->errorOutput("Incorrect literal type found for drive: ");
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Toy_printLiteralCustom(realDriveLiteral, interpreter->errorOutput);
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interpreter->errorOutput("\n");
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Toy_freeLiteral(realDriveLiteral);
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Toy_freeLiteral(driveLiteral);
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Toy_deleteRefString(path);
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Toy_deleteRefString(drivePath);
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Toy_freeLiteral(drivePathLiteral);
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return -1;
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}
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//get the final real file path (concat) TODO: move this concat to refstring library
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Toy_RefString* realDrive = Toy_copyRefString(TOY_AS_STRING(realDriveLiteral));
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int realLength = Toy_lengthRefString(realDrive) + Toy_lengthRefString(path);
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char* filePath = TOY_ALLOCATE(char, realLength + 1); //+1 for null
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snprintf(filePath, realLength, "%s%s", Toy_toCString(realDrive), Toy_toCString(path));
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//clean up the drivepath stuff
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Toy_deleteRefString(realDrive);
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Toy_freeLiteral(realDriveLiteral);
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Toy_freeLiteral(driveLiteral);
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Toy_deleteRefString(path);
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Toy_deleteRefString(drivePath);
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Toy_freeLiteral(drivePathLiteral);
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//use raw types - easier
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char* filePath = Toy_toCString(TOY_AS_STRING(filePathLiteral));
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int filePathLength = Toy_lengthRefString(TOY_AS_STRING(filePathLiteral));
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//check for file extensions
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if (!(filePath[realLength - 5] == '.' && filePath[realLength - 4] == 't' && filePath[realLength - 3] == 'o' && filePath[realLength - 2] == 'y')) {
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if (!(filePath[filePathLength - 5] == '.' && filePath[filePathLength - 4] == 't' && filePath[filePathLength - 3] == 'o' && filePath[filePathLength - 2] == 'y')) {
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interpreter->errorOutput("Bad script file extension (expected .toy)\n");
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TOY_FREE_ARRAY(char, filePath, realLength);
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Toy_freeLiteral(filePathLiteral);
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return -1;
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}
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//check for break-out attempts
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for (int i = 0; i < realLength - 1; i++) {
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for (int i = 0; i < filePathLength - 1; i++) {
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if (filePath[i] == '.' && filePath[i + 1] == '.') {
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interpreter->errorOutput("Parent directory access not allowed\n");
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TOY_FREE_ARRAY(char, filePath, realLength);
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Toy_freeLiteral(filePathLiteral);
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return -1;
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}
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}
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@@ -97,6 +62,7 @@ static int nativeLoadScript(Toy_Interpreter* interpreter, Toy_LiteralArray* argu
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if (!source) {
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interpreter->errorOutput("Failed to load source file\n");
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Toy_freeLiteral(filePathLiteral);
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return -1;
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}
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@@ -105,6 +71,7 @@ static int nativeLoadScript(Toy_Interpreter* interpreter, Toy_LiteralArray* argu
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if (!bytecode) {
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interpreter->errorOutput("Failed to compile source file\n");
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Toy_freeLiteral(filePathLiteral);
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return -1;
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}
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@@ -124,7 +91,8 @@ static int nativeLoadScript(Toy_Interpreter* interpreter, Toy_LiteralArray* argu
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Toy_Literal runnerLiteral = TOY_TO_OPAQUE_LITERAL(runner, TOY_OPAQUE_TAG_RUNNER);
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Toy_pushLiteralArray(&interpreter->stack, runnerLiteral);
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TOY_FREE_ARRAY(char, filePath, realLength);
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//free the drive path
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Toy_freeLiteral(filePathLiteral);
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return 1;
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}
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@@ -611,3 +579,64 @@ void Toy_freeDriveDictionary() {
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Toy_LiteralDictionary* Toy_getDriveDictionary() {
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return &Toy_driveDictionary;
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}
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Toy_Literal Toy_getFilePathLiteral(Toy_Interpreter* interpreter, Toy_Literal* drivePathLiteral) {
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//check argument types
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if (!TOY_IS_STRING(*drivePathLiteral)) {
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interpreter->errorOutput("Incorrect argument type passed to Toy_getFilePathLiteral\n");
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return TOY_TO_NULL_LITERAL;
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}
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Toy_RefString* drivePath = Toy_copyRefString(TOY_AS_STRING(*drivePathLiteral));
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//get the drive and path as a string (can't trust that pesky strtok - custom split) TODO: move this to refstring library
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int driveLength = 0;
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while (Toy_toCString(drivePath)[driveLength] != ':') {
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if (driveLength >= Toy_lengthRefString(drivePath)) {
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interpreter->errorOutput("Incorrect drive path format given to Toy_getFilePathLiteral\n");
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return TOY_TO_NULL_LITERAL;
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}
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driveLength++;
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}
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Toy_RefString* drive = Toy_createRefStringLength(Toy_toCString(drivePath), driveLength);
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Toy_RefString* path = Toy_createRefStringLength( &Toy_toCString(drivePath)[driveLength + 1], Toy_lengthRefString(drivePath) - driveLength );
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//get the real drive file path
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Toy_Literal driveLiteral = TOY_TO_STRING_LITERAL(drive); //NOTE: driveLiteral takes ownership of the refString
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Toy_Literal realDriveLiteral = Toy_getLiteralDictionary(Toy_getDriveDictionary(), driveLiteral);
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if (!TOY_IS_STRING(realDriveLiteral)) {
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interpreter->errorOutput("Incorrect literal type found for drive: ");
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Toy_printLiteralCustom(realDriveLiteral, interpreter->errorOutput);
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interpreter->errorOutput("\n");
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Toy_freeLiteral(realDriveLiteral);
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Toy_freeLiteral(driveLiteral);
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Toy_deleteRefString(path);
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Toy_deleteRefString(drivePath);
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return TOY_TO_NULL_LITERAL;
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}
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//get the final real file path (concat) TODO: move this concat to refstring library
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Toy_RefString* realDrive = Toy_copyRefString(TOY_AS_STRING(realDriveLiteral));
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int realLength = Toy_lengthRefString(realDrive) + Toy_lengthRefString(path);
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char* filePath = TOY_ALLOCATE(char, realLength + 1); //+1 for null
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snprintf(filePath, realLength, "%s%s", Toy_toCString(realDrive), Toy_toCString(path));
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//clean up the drivepath stuff
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Toy_deleteRefString(realDrive);
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Toy_freeLiteral(realDriveLiteral);
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Toy_freeLiteral(driveLiteral);
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Toy_deleteRefString(path);
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Toy_deleteRefString(drivePath);
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Toy_Literal result = TOY_TO_STRING_LITERAL(Toy_createRefStringLength(filePath, realLength));
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TOY_FREE_ARRAY(char, filePath, realLength + 1);
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return result;
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}
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@@ -10,3 +10,6 @@ void Toy_freeDriveDictionary();
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Toy_LiteralDictionary* Toy_getDriveDictionary();
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#define TOY_OPAQUE_TAG_RUNNER 100
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//file system API - for use with other libs
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Toy_Literal Toy_getFilePathLiteral(Toy_Interpreter* interpreter, Toy_Literal* drivePathLiteral);
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@@ -1,12 +1,13 @@
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#include "engine_node.h"
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#include "box_engine_node.h"
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#include "toy_lexer.h"
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#include "toy_parser.h"
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#include "toy_compiler.h"
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#include "toy_interpreter.h"
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#include "toy_console_colors.h"
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#include "toy_memory.h"
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#include "lexer.h"
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#include "parser.h"
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#include "compiler.h"
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#include "interpreter.h"
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#include "repl_tools.h"
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#include "console_colors.h"
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#include "memory.h"
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#include <stdio.h>
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#include <stdlib.h>
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@@ -20,88 +21,90 @@ static void noPrintFn(const char* output) {
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int main() {
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{
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//setup interpreter
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Interpreter interpreter;
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initInterpreter(&interpreter);
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setInterpreterPrint(&interpreter, noPrintFn);
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Toy_Interpreter interpreter;
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Toy_initInterpreter(&interpreter);
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Toy_setInterpreterPrint(&interpreter, noPrintFn);
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size_t size = 0;
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char* source = readFile("./scripts/parent_engine_node.toy", &size);
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unsigned char* tb = compileString(source, &size);
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char* source = Toy_readFile("./scripts/parent_engine_node.toy", &size);
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unsigned char* tb = Toy_compileString(source, &size);
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//create and test the engine node
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EngineNode* node = ALLOCATE(EngineNode, 1);
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Box_EngineNode* node = TOY_ALLOCATE(Box_EngineNode, 1);
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initEngineNode(node, &interpreter, tb, size);
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Box_initEngineNode(node, &interpreter, tb, size);
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Literal nodeLiteral = TO_OPAQUE_LITERAL(node, OPAQUE_TAG_ENGINE_NODE);
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Toy_Literal nodeLiteral = TOY_TO_OPAQUE_LITERAL(node, OPAQUE_TAG_ENGINE_NODE);
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//argument list to pass in the node
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LiteralArray arguments;
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initLiteralArray(&arguments);
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Toy_LiteralArray arguments;
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Toy_initLiteralArray(&arguments);
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//call each function
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callRecursiveEngineNode(node, &interpreter, "onInit", &arguments);
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callRecursiveEngineNode(node, &interpreter, "onStep", &arguments);
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callRecursiveEngineNode(node, &interpreter, "onQuit", &arguments);
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Box_callRecursiveEngineNode(node, &interpreter, "onInit", &arguments);
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Box_callRecursiveEngineNode(node, &interpreter, "onStep", &arguments);
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Box_callRecursiveEngineNode(node, &interpreter, "onQuit", &arguments);
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//cleanup
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freeLiteralArray(&arguments);
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freeEngineNode(node);
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Toy_freeLiteralArray(&arguments);
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Box_freeEngineNode(node);
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free((void*)source);
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freeInterpreter(&interpreter);
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Toy_freeInterpreter(&interpreter);
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}
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{
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//setup interpreter
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Interpreter interpreter;
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initInterpreter(&interpreter);
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setInterpreterPrint(&interpreter, noPrintFn);
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Toy_Interpreter interpreter;
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Toy_initInterpreter(&interpreter);
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Toy_setInterpreterPrint(&interpreter, noPrintFn);
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size_t size = 0;
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char* source = readFile("./scripts/parent_engine_node.toy", &size);
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unsigned char* tb = compileString(source, &size);
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char* source = Toy_readFile("./scripts/parent_engine_node.toy", &size);
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unsigned char* tb = Toy_compileString(source, &size);
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//create and test the engine node
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EngineNode* node = ALLOCATE(EngineNode, 1);
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Box_EngineNode* node = TOY_ALLOCATE(Box_EngineNode, 1);
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initEngineNode(node, &interpreter, tb, size);
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resetInterpreter(&interpreter);
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Box_initEngineNode(node, &interpreter, tb, size);
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Toy_resetInterpreter(&interpreter);
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for (int i = 0; i < 10; i++) {
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char* source = readFile("./scripts/child_engine_node.toy", &size);
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unsigned char* tb = compileString(source, &size);
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||||
char* source = Toy_readFile("./scripts/child_engine_node.toy", &size);
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unsigned char* tb = Toy_compileString(source, &size);
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EngineNode* child = ALLOCATE(EngineNode, 1);
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initEngineNode(child, &interpreter, tb, size);
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resetInterpreter(&interpreter);
|
||||
Box_EngineNode* child = TOY_ALLOCATE(Box_EngineNode, 1);
|
||||
Box_initEngineNode(child, &interpreter, tb, size);
|
||||
Toy_resetInterpreter(&interpreter);
|
||||
|
||||
pushEngineNode(node, child);
|
||||
Box_pushEngineNode(node, child);
|
||||
|
||||
free((void*)source);
|
||||
}
|
||||
|
||||
//argument list to pass in each time
|
||||
LiteralArray arguments;
|
||||
initLiteralArray(&arguments);
|
||||
Toy_LiteralArray arguments;
|
||||
Toy_initLiteralArray(&arguments);
|
||||
|
||||
//test the calls
|
||||
callRecursiveEngineNode(node, &interpreter, "onInit", &arguments);
|
||||
Box_callRecursiveEngineNode(node, &interpreter, "onInit", &arguments);
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
callRecursiveEngineNode(node, &interpreter, "onStep", &arguments);
|
||||
Box_callRecursiveEngineNode(node, &interpreter, "onStep", &arguments);
|
||||
}
|
||||
|
||||
callRecursiveEngineNode(node, &interpreter, "onFree", &arguments);
|
||||
Box_callRecursiveEngineNode(node, &interpreter, "onFree", &arguments);
|
||||
|
||||
//cleanup
|
||||
freeLiteralArray(&arguments);
|
||||
freeEngineNode(node); //frees all children
|
||||
Toy_freeLiteralArray(&arguments);
|
||||
Box_freeEngineNode(node); //frees all children
|
||||
free((void*)source);
|
||||
freeInterpreter(&interpreter);
|
||||
|
||||
Toy_freeInterpreter(&interpreter);
|
||||
}
|
||||
|
||||
printf(NOTICE "All good\n" RESET);
|
||||
printf(TOY_CC_NOTICE "All good\n" TOY_CC_RESET);
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user