Moved polyfills into standard library
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@@ -5,21 +5,21 @@ import node;
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//TODO: get child count
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var childCounter: int = 0;
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var levelXCount: int const = 4;
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var levelYCount: int const = 4;
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var camX: float = 0;
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var camY: float = 0;
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//TODO: reference these from a global source (root?)
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var tileWidth: float const = 100;
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var tileHeight: float const = 100;
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var tileWidth: int const = 100;
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var tileHeight: int const = 100;
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var roomWidth: float const = 10;
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var roomHeight: float const = 10;
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var roomWidth: int const = 10;
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var roomHeight: int const = 10;
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var screenWidth: float = 1080;
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var screenHeight: float = 720;
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var levelXCount: int const = 4;
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var levelYCount: int const = 4;
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var screenWidth: int const = 1080;
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var screenHeight: int const = 720;
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//util to generate and init a child node of a given parent
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@@ -53,26 +53,3 @@ fn onDraw(node: opaque) {
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node.getChildNode(c).callNodeFn("drawLayer", camX, camY, screenWidth, screenHeight, c * 2);
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}
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}
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//math utils
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fn round(x): int {
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var f = floor(x);
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return x - f >= 0.5 ? f + 1 : f;
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}
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fn floor(x): int {
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return int x;
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}
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fn ceil(x): int {
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var f = floor(x);
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return x - f != 0 ? f + 1 : f;
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}
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fn min(a, b) {
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return a < b ? a : b;
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}
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fn max(a, b) {
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return a > b ? a : b;
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}
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