Renamed everything to fit the new naming scheme
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95
box/lib_standard.c
Normal file
95
box/lib_standard.c
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@@ -0,0 +1,95 @@
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#include "lib_standard.h"
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#include "toy_memory.h"
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#include <time.h>
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#include <sys/time.h>
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static int nativeClock(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
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//no arguments
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if (arguments->count != 0) {
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interpreter->errorOutput("Incorrect number of arguments to clock\n");
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return -1;
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}
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//get the time from C (what a pain)
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time_t rawtime = time(NULL);
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struct tm* timeinfo = localtime( &rawtime );
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char* timestr = asctime(timeinfo);
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//push to the stack
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int len = strlen(timestr) - 1; //-1 for the newline
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Toy_Literal timeLiteral = TOY_TO_STRING_LITERAL(Toy_createRefStringLength(timestr, len));
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//push to the stack
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Toy_pushLiteralArray(&interpreter->stack, timeLiteral);
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//cleanup
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Toy_freeLiteral(timeLiteral);
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return 1;
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}
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//call the hook
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typedef struct Natives {
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char* name;
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Toy_NativeFn fn;
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} Natives;
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int Toy_hookStandard(Toy_Interpreter* interpreter, Toy_Literal identifier, Toy_Literal alias) {
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//build the natives list
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Natives natives[] = {
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{"clock", nativeClock},
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{NULL, NULL}
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};
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//store the library in an aliased dictionary
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if (!TOY_IS_NULL(alias)) {
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//make sure the name isn't taken
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if (Toy_isDelcaredScopeVariable(interpreter->scope, alias)) {
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interpreter->errorOutput("Can't override an existing variable\n");
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Toy_freeLiteral(alias);
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return false;
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}
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//create the dictionary to load up with functions
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Toy_LiteralDictionary* dictionary = TOY_ALLOCATE(Toy_LiteralDictionary, 1);
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Toy_initLiteralDictionary(dictionary);
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//load the dict with functions
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for (int i = 0; natives[i].name; i++) {
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Toy_Literal name = TOY_TO_STRING_LITERAL(Toy_createRefString(natives[i].name));
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Toy_Literal func = TOY_TO_FUNCTION_LITERAL((void*)natives[i].fn, 0);
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func.type = TOY_LITERAL_FUNCTION_NATIVE;
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Toy_setLiteralDictionary(dictionary, name, func);
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Toy_freeLiteral(name);
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Toy_freeLiteral(func);
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}
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//build the type
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Toy_Literal type = TOY_TO_TYPE_LITERAL(TOY_LITERAL_DICTIONARY, true);
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Toy_Literal strType = TOY_TO_TYPE_LITERAL(TOY_LITERAL_STRING, true);
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Toy_Literal fnType = TOY_TO_TYPE_LITERAL(TOY_LITERAL_FUNCTION_NATIVE, true);
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TOY_TYPE_PUSH_SUBTYPE(&type, strType);
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TOY_TYPE_PUSH_SUBTYPE(&type, fnType);
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//set scope
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Toy_Literal dict = TOY_TO_DICTIONARY_LITERAL(dictionary);
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Toy_declareScopeVariable(interpreter->scope, alias, type);
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Toy_setScopeVariable(interpreter->scope, alias, dict, false);
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//cleanup
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Toy_freeLiteral(dict);
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Toy_freeLiteral(type);
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return 0;
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}
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//default
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for (int i = 0; natives[i].name; i++) {
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Toy_injectNativeFn(interpreter, natives[i].name, natives[i].fn);
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}
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return 0;
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}
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