Renamed everything to fit the new naming scheme

This commit is contained in:
2023-01-26 21:12:44 +00:00
parent 3e18baeec0
commit f7f9e75ad9
21 changed files with 1883 additions and 580 deletions

View File

@@ -1,4 +1,4 @@
#include "engine.h"
#include "box_engine.h"
#include "lib_engine.h"
#include "lib_input.h"
@@ -8,31 +8,31 @@
#include "lib_runner.h"
#include "repl_tools.h"
#include "memory.h"
#include "lexer.h"
#include "parser.h"
#include "compiler.h"
#include "interpreter.h"
#include "literal_array.h"
#include "literal_dictionary.h"
#include "toy_memory.h"
#include "toy_lexer.h"
#include "toy_parser.h"
#include "toy_compiler.h"
#include "toy_interpreter.h"
#include "toy_literal_array.h"
#include "toy_literal_dictionary.h"
#include "console_colors.h"
#include "toy_console_colors.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
//define the extern engine object
Engine engine;
Box_Engine engine;
//errors here should be fatal
static void fatalError(char* message) {
fprintf(stderr, "%s", message);
fprintf(stderr, TOY_CC_ERROR "%s" TOY_CC_RESET, message);
exit(-1);
}
//exposed functions
void initEngine() {
void Box_initEngine() {
//clear
engine.rootNode = NULL;
engine.running = false;
@@ -45,45 +45,45 @@ void initEngine() {
}
//init events
initLiteralArray(&engine.keyDownEvents);
initLiteralDictionary(&engine.symKeyDownEvents);
initLiteralArray(&engine.keyUpEvents);
initLiteralDictionary(&engine.symKeyUpEvents);
Toy_initLiteralArray(&engine.keyDownEvents);
Toy_initLiteralDictionary(&engine.symKeyDownEvents);
Toy_initLiteralArray(&engine.keyUpEvents);
Toy_initLiteralDictionary(&engine.symKeyUpEvents);
//init Toy
initInterpreter(&engine.interpreter);
injectNativeHook(&engine.interpreter, "engine", hookEngine);
injectNativeHook(&engine.interpreter, "node", hookNode);
injectNativeHook(&engine.interpreter, "input", hookInput);
injectNativeHook(&engine.interpreter, "standard", hookStandard);
injectNativeHook(&engine.interpreter, "timer", hookTimer);
injectNativeHook(&engine.interpreter, "runner", hookRunner);
Toy_initInterpreter(&engine.interpreter);
Toy_injectNativeHook(&engine.interpreter, "engine", Box_hookEngine);
Toy_injectNativeHook(&engine.interpreter, "node", Box_hookNode);
Toy_injectNativeHook(&engine.interpreter, "input", Box_hookInput);
Toy_injectNativeHook(&engine.interpreter, "standard", Toy_hookStandard);
Toy_injectNativeHook(&engine.interpreter, "timer", Toy_hookTimer);
Toy_injectNativeHook(&engine.interpreter, "runner", Toy_hookRunner);
size_t size = 0;
char* source = readFile("./assets/scripts/init.toy", &size);
unsigned char* tb = compileString(source, &size);
char* source = Toy_readFile("./assets/scripts/init.toy", &size);
unsigned char* tb = Toy_compileString(source, &size);
free((void*)source);
runInterpreter(&engine.interpreter, tb, size);
Toy_runInterpreter(&engine.interpreter, tb, size);
}
void freeEngine() {
void Box_freeEngine() {
//clear existing root node
if (engine.rootNode != NULL) {
callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onFree", NULL);
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onFree", NULL);
freeEngineNode(engine.rootNode);
Box_freeEngineNode(engine.rootNode);
engine.rootNode = NULL;
}
freeInterpreter(&engine.interpreter);
Toy_freeInterpreter(&engine.interpreter);
//free events
freeLiteralArray(&engine.keyDownEvents);
freeLiteralDictionary(&engine.symKeyDownEvents);
freeLiteralArray(&engine.keyUpEvents);
freeLiteralDictionary(&engine.symKeyUpEvents);
Toy_freeLiteralArray(&engine.keyDownEvents);
Toy_freeLiteralDictionary(&engine.symKeyDownEvents);
Toy_freeLiteralArray(&engine.keyUpEvents);
Toy_freeLiteralDictionary(&engine.symKeyUpEvents);
//free SDL
SDL_DestroyRenderer(engine.renderer);
@@ -97,13 +97,13 @@ void freeEngine() {
static void execEvents() {
//clear event lists
if (engine.keyDownEvents.count > 0) {
freeLiteralArray(&engine.keyDownEvents);
Toy_freeLiteralArray(&engine.keyDownEvents);
//NOTE: this is likely memory intensive - a more bespoke linked list designed for this task would be better
//NOTE: alternatively - manual memory-wipes, skipping the free step could be better
}
if (engine.keyUpEvents.count > 0) {
freeLiteralArray(&engine.keyUpEvents);
Toy_freeLiteralArray(&engine.keyUpEvents);
}
//poll all events
@@ -136,16 +136,16 @@ static void execEvents() {
}
//determine the given keycode
Literal keycodeLiteral = TO_INTEGER_LITERAL( (int)(event.key.keysym.sym) );
if (!existsLiteralDictionary(&engine.symKeyDownEvents, keycodeLiteral)) {
Toy_Literal keycodeLiteral = TOY_TO_INTEGER_LITERAL( (int)(event.key.keysym.sym) );
if (!Toy_existsLiteralDictionary(&engine.symKeyDownEvents, keycodeLiteral)) {
break;
}
//get the event name
Literal eventLiteral = getLiteralDictionary(&engine.symKeyDownEvents, keycodeLiteral);
Toy_Literal eventLiteral = Toy_getLiteralDictionary(&engine.symKeyDownEvents, keycodeLiteral);
//push to the event list
pushLiteralArray(&engine.keyDownEvents, eventLiteral);
Toy_pushLiteralArray(&engine.keyDownEvents, eventLiteral);
}
break;
@@ -156,16 +156,16 @@ static void execEvents() {
}
//determine the given keycode
Literal keycodeLiteral = TO_INTEGER_LITERAL( (int)(event.key.keysym.sym) );
if (!existsLiteralDictionary(&engine.symKeyUpEvents, keycodeLiteral)) {
Toy_Literal keycodeLiteral = TOY_TO_INTEGER_LITERAL( (int)(event.key.keysym.sym) );
if (!Toy_existsLiteralDictionary(&engine.symKeyUpEvents, keycodeLiteral)) {
break;
}
//get the event name
Literal eventLiteral = getLiteralDictionary(&engine.symKeyUpEvents, keycodeLiteral);
Toy_Literal eventLiteral = Toy_getLiteralDictionary(&engine.symKeyUpEvents, keycodeLiteral);
//push to the event list
pushLiteralArray(&engine.keyUpEvents, eventLiteral);
Toy_pushLiteralArray(&engine.keyUpEvents, eventLiteral);
}
break;
}
@@ -175,20 +175,20 @@ static void execEvents() {
if (engine.rootNode != NULL) {
//key down events
for (int i = 0; i < engine.keyDownEvents.count; i++) { //TODO: could pass in the whole array?
LiteralArray args;
initLiteralArray(&args);
pushLiteralArray(&args, engine.keyDownEvents.literals[i]);
callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onKeyDown", &args);
freeLiteralArray(&args);
Toy_LiteralArray args;
Toy_initLiteralArray(&args);
Toy_pushLiteralArray(&args, engine.keyDownEvents.literals[i]);
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onKeyDown", &args);
Toy_freeLiteralArray(&args);
}
//key up events
for (int i = 0; i < engine.keyUpEvents.count; i++) {
LiteralArray args;
initLiteralArray(&args);
pushLiteralArray(&args, engine.keyUpEvents.literals[i]);
callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onKeyUp", &args);
freeLiteralArray(&args);
Toy_LiteralArray args;
Toy_initLiteralArray(&args);
Toy_pushLiteralArray(&args, engine.keyUpEvents.literals[i]);
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onKeyUp", &args);
Toy_freeLiteralArray(&args);
}
}
}
@@ -196,12 +196,12 @@ static void execEvents() {
void execStep() {
if (engine.rootNode != NULL) {
//steps
callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onStep", NULL);
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onStep", NULL);
}
}
//the heart of the engine
void execEngine() {
void Box_execEngine() {
if (!engine.running) {
fatalError("Can't execute the engine (did you forget to initialize the screen?)");
}
@@ -236,7 +236,7 @@ void execEngine() {
SDL_SetRenderDrawColor(engine.renderer, 0, 0, 0, 255); //NOTE: This line can be disabled later
SDL_RenderClear(engine.renderer); //NOTE: This line can be disabled later
callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onDraw", NULL);
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onDraw", NULL);
SDL_RenderPresent(engine.renderer);
}