Rendering is working
This commit is contained in:
@@ -19,4 +19,4 @@ Make sure the program can see the `assets` folder (symbolic links can help).
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## Dependencies
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* SDL2
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* SDL2_image
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17
assets/scripts/render.toy
Normal file
17
assets/scripts/render.toy
Normal file
@@ -0,0 +1,17 @@
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import render;
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fn onInit(node: opaque) {
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node.loadTextureRenderNode("assets/sprites/character.png");
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}
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fn onStep(node: opaque) {
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//
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}
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fn onFree(node: opaque) {
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node.freeTextureRenderNode();
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}
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fn onDraw(node: opaque) {
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node.drawRenderNode(50, 50);
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}
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@@ -1,5 +1,6 @@
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import standard;
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import engine;
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import render;
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fn _makeChild(parent: opaque, fname: string, init: bool) {
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var child: opaque = loadNode(fname);
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@@ -13,21 +14,25 @@ fn _makeChild(parent: opaque, fname: string, init: bool) {
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//root node can load the whole scene, and essentially act as the scene object
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fn onInit(node: opaque) {
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print "root.toy:onInit() called";
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//print "root.toy:onInit() called";
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//make a child
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node.makeChild("assets/scripts/child.toy", true); //indicate whether to call "init" on the new node or not
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node.makeChild("assets/scripts/child.toy", false);
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node.makeChild("assets/scripts/child.toy", false);
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//node.makeChild("assets/scripts/child.toy", true); //indicate whether to call "init" on the new node or not
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//node.makeChild("assets/scripts/child.toy", false);
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//node.makeChild("assets/scripts/child.toy", false);
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//actually, grab that first node and free it
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node.freeChildNode(0); //must be done from the parent node, so it's pointer can be nullified
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//node.freeChildNode(0); //must be done from the parent node, so it's pointer can be nullified
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var r = loadRenderNode("assets/scripts/render.toy");
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node.pushNode(r);
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}
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fn onStep(node: opaque) {
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print clock();
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//print clock();
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}
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fn onFree(node: opaque) {
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print "root.toy:onFree() called";
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//print "root.toy:onFree() called";
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}
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BIN
assets/sprites/character.png
Normal file
BIN
assets/sprites/character.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 166 B |
@@ -1,6 +1,7 @@
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#include "engine.h"
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#include "lib_engine.h"
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#include "lib_render.h"
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#include "lib_standard.h"
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#include "repl_tools.h"
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@@ -41,6 +42,7 @@ void initEngine() {
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//init Toy
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initInterpreter(&engine.interpreter);
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injectNativeHook(&engine.interpreter, "engine", hookEngine);
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injectNativeHook(&engine.interpreter, "render", hookRender);
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injectNativeHook(&engine.interpreter, "standard", hookStandard);
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size_t size = 0;
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@@ -146,6 +148,9 @@ void execEngine() {
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//render the world
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SDL_SetRenderDrawColor(engine.renderer, 0, 0, 0, 255); //NOTE: This line can be disabled later
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SDL_RenderClear(engine.renderer); //NOTE: This line can be disabled later
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callEngineNode(engine.rootNode, &engine.interpreter, "onDraw");
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SDL_RenderPresent(engine.renderer);
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}
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}
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364
core/lib_render.c
Normal file
364
core/lib_render.c
Normal file
@@ -0,0 +1,364 @@
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#include "lib_render.h"
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#include "render_node.h"
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#include "engine.h"
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#include "repl_tools.h"
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#include "memory.h"
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#include "literal_array.h"
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static int nativeLoadRenderNode(Interpreter* interpreter, LiteralArray* arguments) {
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if (arguments->count != 1) {
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interpreter->errorOutput("Incorrect number of arguments passed to loadRenderNode\n");
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return -1;
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}
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//extract the arguments
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Literal fname = popLiteralArray(arguments);
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Literal fnameIdn = fname;
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if (IS_IDENTIFIER(fname) && parseIdentifierToValue(interpreter, &fname)) {
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freeLiteral(fnameIdn);
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}
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//check argument types
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if (!IS_STRING(fname)) {
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interpreter->errorOutput("Incorrect argument type passed to loadRenderNode\n");
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freeLiteral(fname);
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return -1;
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}
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//load the new node
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size_t size = 0;
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char* source = readFile(AS_STRING(fname), &size);
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unsigned char* tb = compileString(source, &size);
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free((void*)source);
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RenderNode* node = ALLOCATE(RenderNode, 1);
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//BUGFIX: make an inner-interpreter
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Interpreter inner;
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//init the inner interpreter manually
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initLiteralArray(&inner.literalCache);
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inner.scope = pushScope(NULL);
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inner.bytecode = tb;
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inner.length = size;
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inner.count = 0;
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inner.codeStart = -1;
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inner.depth = interpreter->depth + 1;
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inner.panic = false;
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initLiteralArray(&inner.stack);
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inner.exports = interpreter->exports;
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inner.exportTypes = interpreter->exportTypes;
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inner.hooks = interpreter->hooks;
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setInterpreterPrint(&inner, interpreter->printOutput);
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setInterpreterAssert(&inner, interpreter->assertOutput);
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setInterpreterError(&inner, interpreter->errorOutput);
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initRenderNode(node, &inner, tb, size);
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//NOTE: initNode() must be called manually
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// return the node
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Literal nodeLiteral = TO_OPAQUE_LITERAL(node, -1);
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pushLiteralArray(&interpreter->stack, nodeLiteral);
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//cleanup
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freeLiteralArray(&inner.stack);
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freeLiteralArray(&inner.literalCache);
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freeLiteral(fname);
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freeLiteral(nodeLiteral);
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return 1;
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}
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static int nativeLoadTextureRenderNode(Interpreter* interpreter, LiteralArray* arguments) {
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if (arguments->count != 2) {
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interpreter->errorOutput("Incorrect number of arguments passed to loadTextureRenderNode\n");
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return -1;
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}
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//extract the arguments
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Literal fname = popLiteralArray(arguments);
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Literal nodeLiteral = popLiteralArray(arguments);
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Literal fnameIdn = fname;
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if (IS_IDENTIFIER(fname) && parseIdentifierToValue(interpreter, &fname)) {
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freeLiteral(fnameIdn);
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}
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Literal nodeIdn = nodeLiteral;
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if (IS_IDENTIFIER(nodeLiteral) && parseIdentifierToValue(interpreter, &nodeLiteral)) {
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freeLiteral(nodeIdn);
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}
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//check argument types
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if (!IS_STRING(fname) || !IS_OPAQUE(nodeLiteral)) {
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interpreter->errorOutput("Incorrect argument type passed to loadTextureRenderNode\n");
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freeLiteral(fname);
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freeLiteral(nodeLiteral);
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return -1;
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}
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//actually load TODO: number the opaques, and check the numbers
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RenderNode* node = (RenderNode*)AS_OPAQUE(nodeLiteral);
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if (node->texture != NULL) {
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freeTextureRenderNode(node);
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}
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if (loadTextureRenderNode(node, AS_STRING(fname)) != 0) {
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interpreter->errorOutput("Failed to load the texture into the RenderNode\n");
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freeLiteral(fname);
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freeLiteral(nodeLiteral);
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return -1;
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}
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//cleanup
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freeLiteral(fname);
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freeLiteral(nodeLiteral);
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return 0;
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}
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static int nativeFreeTextureRenderNode(Interpreter* interpreter, LiteralArray* arguments) {
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if (arguments->count != 1) {
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interpreter->errorOutput("Incorrect number of arguments passed to freeTextureRenderNode\n");
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return -1;
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}
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//extract the arguments
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Literal nodeLiteral = popLiteralArray(arguments);
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Literal nodeIdn = nodeLiteral;
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if (IS_IDENTIFIER(nodeLiteral) && parseIdentifierToValue(interpreter, &nodeLiteral)) {
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freeLiteral(nodeIdn);
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}
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//check argument types
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if (!IS_OPAQUE(nodeLiteral)) {
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interpreter->errorOutput("Incorrect argument type passed to freeTextureRenderNode\n");
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freeLiteral(nodeLiteral);
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return -1;
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}
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//actually load TODO: number the opaques, and check the numbers
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RenderNode* node = (RenderNode*)AS_OPAQUE(nodeLiteral);
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if (node->texture != NULL) {
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freeTextureRenderNode(node);
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}
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//cleanup
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freeLiteral(nodeLiteral);
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return 0;
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}
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static int nativeSetRectRenderNode(Interpreter* interpreter, LiteralArray* arguments) {
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if (arguments->count != 5) {
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interpreter->errorOutput("Incorrect number of arguments passed to setRectRenderNode\n");
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return -1;
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}
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//extract the arguments
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Literal h = popLiteralArray(arguments);
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Literal w = popLiteralArray(arguments);
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Literal y = popLiteralArray(arguments);
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Literal x = popLiteralArray(arguments);
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Literal nodeLiteral = popLiteralArray(arguments);
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Literal nodeIdn = nodeLiteral;
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if (IS_IDENTIFIER(nodeLiteral) && parseIdentifierToValue(interpreter, &nodeLiteral)) {
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freeLiteral(nodeIdn);
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}
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Literal xi = x;
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if (IS_IDENTIFIER(x) && parseIdentifierToValue(interpreter, &x)) {
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freeLiteral(xi);
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}
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Literal yi = y;
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if (IS_IDENTIFIER(y) && parseIdentifierToValue(interpreter, &y)) {
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freeLiteral(yi);
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}
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Literal wi = w;
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if (IS_IDENTIFIER(w) && parseIdentifierToValue(interpreter, &w)) {
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freeLiteral(wi);
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}
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Literal hi = h;
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if (IS_IDENTIFIER(h) && parseIdentifierToValue(interpreter, &h)) {
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freeLiteral(hi);
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}
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//check argument types
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if (!IS_OPAQUE(nodeLiteral) || !IS_INTEGER(x) || !IS_INTEGER(y) || !IS_INTEGER(w) || !IS_INTEGER(h)) {
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interpreter->errorOutput("Incorrect argument type passed to setRectRenderNode\n");
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freeLiteral(nodeLiteral);
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freeLiteral(xi);
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freeLiteral(yi);
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freeLiteral(wi);
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freeLiteral(hi);
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return -1;
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}
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//actually set
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RenderNode* node = (RenderNode*)AS_OPAQUE(nodeLiteral);
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SDL_Rect r = {AS_INTEGER(x), AS_INTEGER(y), AS_INTEGER(w), AS_INTEGER(h)};
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setRectRenderNode(node, r);
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//cleanup
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freeLiteral(nodeLiteral);
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freeLiteral(xi);
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freeLiteral(yi);
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freeLiteral(wi);
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freeLiteral(hi);
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return 0;
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}
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static int nativeDrawRenderNode(Interpreter* interpreter, LiteralArray* arguments) {
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if (arguments->count != 3 && arguments->count != 5) {
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interpreter->errorOutput("Incorrect number of arguments passed to drawRenderNode\n");
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return -1;
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}
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//extract the arguments
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Literal w = TO_NULL_LITERAL, h = TO_NULL_LITERAL;
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if (arguments->count == 5) {
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h = popLiteralArray(arguments);
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w = popLiteralArray(arguments);
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}
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Literal y = popLiteralArray(arguments);
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Literal x = popLiteralArray(arguments);
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Literal nodeLiteral = popLiteralArray(arguments);
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Literal nodeIdn = nodeLiteral;
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if (IS_IDENTIFIER(nodeLiteral) && parseIdentifierToValue(interpreter, &nodeLiteral)) {
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freeLiteral(nodeIdn);
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}
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Literal xi = x;
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if (IS_IDENTIFIER(x) && parseIdentifierToValue(interpreter, &x)) {
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freeLiteral(xi);
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}
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Literal yi = y;
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if (IS_IDENTIFIER(y) && parseIdentifierToValue(interpreter, &y)) {
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freeLiteral(yi);
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}
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Literal wi = w;
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if (IS_IDENTIFIER(w) && parseIdentifierToValue(interpreter, &w)) {
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freeLiteral(wi);
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}
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Literal hi = h;
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if (IS_IDENTIFIER(h) && parseIdentifierToValue(interpreter, &h)) {
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freeLiteral(hi);
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}
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//check argument types
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if (!IS_OPAQUE(nodeLiteral) || !IS_INTEGER(x) || !IS_INTEGER(y) || (!IS_INTEGER(w) && !IS_NULL(w)) || (!IS_INTEGER(h) && !IS_NULL(h))) {
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interpreter->errorOutput("Incorrect argument type passed to drawRenderNode\n");
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freeLiteral(nodeLiteral);
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freeLiteral(xi);
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freeLiteral(yi);
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freeLiteral(wi);
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freeLiteral(hi);
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return -1;
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}
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//actually render
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RenderNode* node = (RenderNode*)AS_OPAQUE(nodeLiteral);
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SDL_Rect r = {AS_INTEGER(x), AS_INTEGER(y), 0, 0};
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if (IS_INTEGER(w) && IS_INTEGER(h)) {
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r.w = AS_INTEGER(w);
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r.h = AS_INTEGER(h);
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}
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else {
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r.w = node->rect.w;
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r.h = node->rect.h;
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}
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drawRenderNode(node, r);
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//cleanup
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freeLiteral(nodeLiteral);
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freeLiteral(xi);
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freeLiteral(yi);
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freeLiteral(wi);
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freeLiteral(hi);
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return 0;
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}
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//call the hook
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typedef struct Natives {
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char* name;
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NativeFn fn;
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} Natives;
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int hookRender(Interpreter* interpreter, Literal identifier, Literal alias) {
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//build the natives list
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Natives natives[] = {
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{"loadRenderNode", nativeLoadRenderNode},
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{"_loadTextureRenderNode", nativeLoadTextureRenderNode},
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{"_freeTextureRenderNode", nativeFreeTextureRenderNode},
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{"_setRectRenderNode", nativeSetRectRenderNode},
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{"_drawRenderNode", nativeDrawRenderNode},
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{NULL, NULL}
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};
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//store the library in an aliased dictionary
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if (!IS_NULL(alias)) {
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//make sure the name isn't taken
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if (isDelcaredScopeVariable(interpreter->scope, alias)) {
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interpreter->errorOutput("Can't override an existing variable\n");
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freeLiteral(alias);
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return false;
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}
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//create the dictionary to load up with functions
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LiteralDictionary* dictionary = ALLOCATE(LiteralDictionary, 1);
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initLiteralDictionary(dictionary);
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//load the dict with functions
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for (int i = 0; natives[i].name; i++) {
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Literal name = TO_STRING_LITERAL(copyString(natives[i].name, strlen(natives[i].name)), strlen(natives[i].name));
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Literal func = TO_FUNCTION_LITERAL((void*)natives[i].fn, 0);
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func.type = LITERAL_FUNCTION_NATIVE;
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setLiteralDictionary(dictionary, name, func);
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freeLiteral(name);
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freeLiteral(func);
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}
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//build the type
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Literal type = TO_TYPE_LITERAL(LITERAL_DICTIONARY, true);
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Literal strType = TO_TYPE_LITERAL(LITERAL_STRING, true);
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Literal fnType = TO_TYPE_LITERAL(LITERAL_FUNCTION_NATIVE, true);
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TYPE_PUSH_SUBTYPE(&type, strType);
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TYPE_PUSH_SUBTYPE(&type, fnType);
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//set scope
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Literal dict = TO_DICTIONARY_LITERAL(dictionary);
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declareScopeVariable(interpreter->scope, alias, type);
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setScopeVariable(interpreter->scope, alias, dict, false);
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//cleanup
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freeLiteral(dict);
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freeLiteral(type);
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return 0;
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}
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//default
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for (int i = 0; natives[i].name; i++) {
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injectNativeFn(interpreter, natives[i].name, natives[i].fn);
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}
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return 0;
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}
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6
core/lib_render.h
Normal file
6
core/lib_render.h
Normal file
@@ -0,0 +1,6 @@
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#pragma once
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#include "interpreter.h"
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int hookRender(Interpreter* interpreter, Literal identifier, Literal alias);
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@@ -2,7 +2,7 @@ CC=gcc
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IDIR+=. ../Toy/source
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CFLAGS+=$(addprefix -I,$(IDIR)) -DSDL_MAIN_HANDLED -g -Wall -W -Wno-unused-parameter -Wno-unused-function -Wno-unused-variable
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LIBS+=-lSDL2 -ltoy
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LIBS+=-lSDL2 -lSDL2_image -ltoy
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ODIR = obj
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SRC = $(wildcard *.c)
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87
core/render_node.c
Normal file
87
core/render_node.c
Normal file
@@ -0,0 +1,87 @@
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#include "render_node.h"
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#include "engine.h"
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#include "memory.h"
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#include <SDL2/SDL_image.h>
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static void freeMemory(void* ptr) {
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RenderNode* node = (RenderNode*)ptr;
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SDL_DestroyTexture(node->texture);
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//free this node type's memory
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FREE(RenderNode, ptr);
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}
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//duplicate the initEngineNode() functionality, plus extra stuff
|
||||
void initRenderNode(RenderNode* node, Interpreter* interpreter, void* tb, size_t size) {
|
||||
//init
|
||||
node->freeMemory = freeMemory;
|
||||
node->functions = ALLOCATE(LiteralDictionary, 1);
|
||||
node->children = NULL;
|
||||
node->capacity = 0;
|
||||
node->count = 0;
|
||||
|
||||
node->texture = NULL;
|
||||
|
||||
initLiteralDictionary(node->functions);
|
||||
|
||||
//run bytecode
|
||||
runInterpreter(interpreter, tb, size);
|
||||
|
||||
//grab all top-level function literals
|
||||
LiteralDictionary* variablesPtr = &interpreter->scope->variables;
|
||||
|
||||
for (int i = 0; i < variablesPtr->capacity; i++) {
|
||||
//skip empties and tombstones
|
||||
if (IS_NULL(variablesPtr->entries[i].key)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//if this variable is a function
|
||||
_entry* entry = &variablesPtr->entries[i];
|
||||
if (IS_FUNCTION(entry->value)) {
|
||||
//save a copy
|
||||
setLiteralDictionary(node->functions, entry->key, entry->value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int loadTextureRenderNode(RenderNode* node, char* fname) {
|
||||
SDL_Surface* surface = IMG_Load(fname);
|
||||
|
||||
if (surface == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
node->texture = SDL_CreateTextureFromSurface(engine.renderer, surface);
|
||||
|
||||
if (node->texture == NULL) {
|
||||
return -2;
|
||||
}
|
||||
|
||||
SDL_FreeSurface(surface);
|
||||
|
||||
int w, h;
|
||||
SDL_QueryTexture(node->texture, NULL, NULL, &w, &h);
|
||||
SDL_Rect r = { 0, 0, w, h };
|
||||
setRectRenderNode(node, r);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void freeTextureRenderNode(RenderNode* node) {
|
||||
if (node->texture != NULL) {
|
||||
SDL_DestroyTexture(node->texture);
|
||||
node->texture = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void setRectRenderNode(RenderNode* node, SDL_Rect rect) {
|
||||
node->rect = rect;
|
||||
}
|
||||
|
||||
void drawRenderNode(RenderNode* node, SDL_Rect dest) {
|
||||
SDL_RenderCopy(engine.renderer, node->texture, &node->rect, &dest);
|
||||
}
|
||||
34
core/render_node.h
Normal file
34
core/render_node.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include "common.h"
|
||||
|
||||
//mimic the engine node
|
||||
#include "engine_node.h"
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
typedef struct _renderNode {
|
||||
//function for releasing memory
|
||||
EngineNodeCallback freeMemory;
|
||||
|
||||
//toy functions, stored in a dict for flexibility
|
||||
LiteralDictionary* functions;
|
||||
|
||||
//use Toy's memory model
|
||||
EngineNode** children;
|
||||
int capacity;
|
||||
int count; //includes tombstones
|
||||
|
||||
//RenderNode-specific features
|
||||
SDL_Texture* texture;
|
||||
SDL_Rect rect;
|
||||
//TODO: depth
|
||||
} RenderNode;
|
||||
|
||||
CORE_API void initRenderNode(RenderNode* node, Interpreter* interpreter, void* tb, size_t size);
|
||||
CORE_API int loadTextureRenderNode(RenderNode* node, char* fname);
|
||||
CORE_API void freeTextureRenderNode(RenderNode* node);
|
||||
|
||||
CORE_API void setRectRenderNode(RenderNode* node, SDL_Rect rect);
|
||||
//TODO: getRectRenderNode
|
||||
CORE_API void drawRenderNode(RenderNode* node, SDL_Rect dest);
|
||||
Reference in New Issue
Block a user