Rendering is working
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@@ -1,6 +1,7 @@
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#include "engine.h"
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#include "lib_engine.h"
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#include "lib_render.h"
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#include "lib_standard.h"
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#include "repl_tools.h"
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@@ -41,6 +42,7 @@ void initEngine() {
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//init Toy
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initInterpreter(&engine.interpreter);
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injectNativeHook(&engine.interpreter, "engine", hookEngine);
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injectNativeHook(&engine.interpreter, "render", hookRender);
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injectNativeHook(&engine.interpreter, "standard", hookStandard);
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size_t size = 0;
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@@ -146,6 +148,9 @@ void execEngine() {
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//render the world
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SDL_SetRenderDrawColor(engine.renderer, 0, 0, 0, 255); //NOTE: This line can be disabled later
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SDL_RenderClear(engine.renderer); //NOTE: This line can be disabled later
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callEngineNode(engine.rootNode, &engine.interpreter, "onDraw");
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SDL_RenderPresent(engine.renderer);
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}
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}
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