Rendering is working

This commit is contained in:
2022-10-13 23:50:57 +01:00
parent 500983358d
commit dfcdaf3b92
10 changed files with 527 additions and 9 deletions

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@@ -1,6 +1,7 @@
#include "engine.h"
#include "lib_engine.h"
#include "lib_render.h"
#include "lib_standard.h"
#include "repl_tools.h"
@@ -41,6 +42,7 @@ void initEngine() {
//init Toy
initInterpreter(&engine.interpreter);
injectNativeHook(&engine.interpreter, "engine", hookEngine);
injectNativeHook(&engine.interpreter, "render", hookRender);
injectNativeHook(&engine.interpreter, "standard", hookStandard);
size_t size = 0;
@@ -146,6 +148,9 @@ void execEngine() {
//render the world
SDL_SetRenderDrawColor(engine.renderer, 0, 0, 0, 255); //NOTE: This line can be disabled later
SDL_RenderClear(engine.renderer); //NOTE: This line can be disabled later
callEngineNode(engine.rootNode, &engine.interpreter, "onDraw");
SDL_RenderPresent(engine.renderer);
}
}

364
core/lib_render.c Normal file
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@@ -0,0 +1,364 @@
#include "lib_render.h"
#include "render_node.h"
#include "engine.h"
#include "repl_tools.h"
#include "memory.h"
#include "literal_array.h"
static int nativeLoadRenderNode(Interpreter* interpreter, LiteralArray* arguments) {
if (arguments->count != 1) {
interpreter->errorOutput("Incorrect number of arguments passed to loadRenderNode\n");
return -1;
}
//extract the arguments
Literal fname = popLiteralArray(arguments);
Literal fnameIdn = fname;
if (IS_IDENTIFIER(fname) && parseIdentifierToValue(interpreter, &fname)) {
freeLiteral(fnameIdn);
}
//check argument types
if (!IS_STRING(fname)) {
interpreter->errorOutput("Incorrect argument type passed to loadRenderNode\n");
freeLiteral(fname);
return -1;
}
//load the new node
size_t size = 0;
char* source = readFile(AS_STRING(fname), &size);
unsigned char* tb = compileString(source, &size);
free((void*)source);
RenderNode* node = ALLOCATE(RenderNode, 1);
//BUGFIX: make an inner-interpreter
Interpreter inner;
//init the inner interpreter manually
initLiteralArray(&inner.literalCache);
inner.scope = pushScope(NULL);
inner.bytecode = tb;
inner.length = size;
inner.count = 0;
inner.codeStart = -1;
inner.depth = interpreter->depth + 1;
inner.panic = false;
initLiteralArray(&inner.stack);
inner.exports = interpreter->exports;
inner.exportTypes = interpreter->exportTypes;
inner.hooks = interpreter->hooks;
setInterpreterPrint(&inner, interpreter->printOutput);
setInterpreterAssert(&inner, interpreter->assertOutput);
setInterpreterError(&inner, interpreter->errorOutput);
initRenderNode(node, &inner, tb, size);
//NOTE: initNode() must be called manually
// return the node
Literal nodeLiteral = TO_OPAQUE_LITERAL(node, -1);
pushLiteralArray(&interpreter->stack, nodeLiteral);
//cleanup
freeLiteralArray(&inner.stack);
freeLiteralArray(&inner.literalCache);
freeLiteral(fname);
freeLiteral(nodeLiteral);
return 1;
}
static int nativeLoadTextureRenderNode(Interpreter* interpreter, LiteralArray* arguments) {
if (arguments->count != 2) {
interpreter->errorOutput("Incorrect number of arguments passed to loadTextureRenderNode\n");
return -1;
}
//extract the arguments
Literal fname = popLiteralArray(arguments);
Literal nodeLiteral = popLiteralArray(arguments);
Literal fnameIdn = fname;
if (IS_IDENTIFIER(fname) && parseIdentifierToValue(interpreter, &fname)) {
freeLiteral(fnameIdn);
}
Literal nodeIdn = nodeLiteral;
if (IS_IDENTIFIER(nodeLiteral) && parseIdentifierToValue(interpreter, &nodeLiteral)) {
freeLiteral(nodeIdn);
}
//check argument types
if (!IS_STRING(fname) || !IS_OPAQUE(nodeLiteral)) {
interpreter->errorOutput("Incorrect argument type passed to loadTextureRenderNode\n");
freeLiteral(fname);
freeLiteral(nodeLiteral);
return -1;
}
//actually load TODO: number the opaques, and check the numbers
RenderNode* node = (RenderNode*)AS_OPAQUE(nodeLiteral);
if (node->texture != NULL) {
freeTextureRenderNode(node);
}
if (loadTextureRenderNode(node, AS_STRING(fname)) != 0) {
interpreter->errorOutput("Failed to load the texture into the RenderNode\n");
freeLiteral(fname);
freeLiteral(nodeLiteral);
return -1;
}
//cleanup
freeLiteral(fname);
freeLiteral(nodeLiteral);
return 0;
}
static int nativeFreeTextureRenderNode(Interpreter* interpreter, LiteralArray* arguments) {
if (arguments->count != 1) {
interpreter->errorOutput("Incorrect number of arguments passed to freeTextureRenderNode\n");
return -1;
}
//extract the arguments
Literal nodeLiteral = popLiteralArray(arguments);
Literal nodeIdn = nodeLiteral;
if (IS_IDENTIFIER(nodeLiteral) && parseIdentifierToValue(interpreter, &nodeLiteral)) {
freeLiteral(nodeIdn);
}
//check argument types
if (!IS_OPAQUE(nodeLiteral)) {
interpreter->errorOutput("Incorrect argument type passed to freeTextureRenderNode\n");
freeLiteral(nodeLiteral);
return -1;
}
//actually load TODO: number the opaques, and check the numbers
RenderNode* node = (RenderNode*)AS_OPAQUE(nodeLiteral);
if (node->texture != NULL) {
freeTextureRenderNode(node);
}
//cleanup
freeLiteral(nodeLiteral);
return 0;
}
static int nativeSetRectRenderNode(Interpreter* interpreter, LiteralArray* arguments) {
if (arguments->count != 5) {
interpreter->errorOutput("Incorrect number of arguments passed to setRectRenderNode\n");
return -1;
}
//extract the arguments
Literal h = popLiteralArray(arguments);
Literal w = popLiteralArray(arguments);
Literal y = popLiteralArray(arguments);
Literal x = popLiteralArray(arguments);
Literal nodeLiteral = popLiteralArray(arguments);
Literal nodeIdn = nodeLiteral;
if (IS_IDENTIFIER(nodeLiteral) && parseIdentifierToValue(interpreter, &nodeLiteral)) {
freeLiteral(nodeIdn);
}
Literal xi = x;
if (IS_IDENTIFIER(x) && parseIdentifierToValue(interpreter, &x)) {
freeLiteral(xi);
}
Literal yi = y;
if (IS_IDENTIFIER(y) && parseIdentifierToValue(interpreter, &y)) {
freeLiteral(yi);
}
Literal wi = w;
if (IS_IDENTIFIER(w) && parseIdentifierToValue(interpreter, &w)) {
freeLiteral(wi);
}
Literal hi = h;
if (IS_IDENTIFIER(h) && parseIdentifierToValue(interpreter, &h)) {
freeLiteral(hi);
}
//check argument types
if (!IS_OPAQUE(nodeLiteral) || !IS_INTEGER(x) || !IS_INTEGER(y) || !IS_INTEGER(w) || !IS_INTEGER(h)) {
interpreter->errorOutput("Incorrect argument type passed to setRectRenderNode\n");
freeLiteral(nodeLiteral);
freeLiteral(xi);
freeLiteral(yi);
freeLiteral(wi);
freeLiteral(hi);
return -1;
}
//actually set
RenderNode* node = (RenderNode*)AS_OPAQUE(nodeLiteral);
SDL_Rect r = {AS_INTEGER(x), AS_INTEGER(y), AS_INTEGER(w), AS_INTEGER(h)};
setRectRenderNode(node, r);
//cleanup
freeLiteral(nodeLiteral);
freeLiteral(xi);
freeLiteral(yi);
freeLiteral(wi);
freeLiteral(hi);
return 0;
}
static int nativeDrawRenderNode(Interpreter* interpreter, LiteralArray* arguments) {
if (arguments->count != 3 && arguments->count != 5) {
interpreter->errorOutput("Incorrect number of arguments passed to drawRenderNode\n");
return -1;
}
//extract the arguments
Literal w = TO_NULL_LITERAL, h = TO_NULL_LITERAL;
if (arguments->count == 5) {
h = popLiteralArray(arguments);
w = popLiteralArray(arguments);
}
Literal y = popLiteralArray(arguments);
Literal x = popLiteralArray(arguments);
Literal nodeLiteral = popLiteralArray(arguments);
Literal nodeIdn = nodeLiteral;
if (IS_IDENTIFIER(nodeLiteral) && parseIdentifierToValue(interpreter, &nodeLiteral)) {
freeLiteral(nodeIdn);
}
Literal xi = x;
if (IS_IDENTIFIER(x) && parseIdentifierToValue(interpreter, &x)) {
freeLiteral(xi);
}
Literal yi = y;
if (IS_IDENTIFIER(y) && parseIdentifierToValue(interpreter, &y)) {
freeLiteral(yi);
}
Literal wi = w;
if (IS_IDENTIFIER(w) && parseIdentifierToValue(interpreter, &w)) {
freeLiteral(wi);
}
Literal hi = h;
if (IS_IDENTIFIER(h) && parseIdentifierToValue(interpreter, &h)) {
freeLiteral(hi);
}
//check argument types
if (!IS_OPAQUE(nodeLiteral) || !IS_INTEGER(x) || !IS_INTEGER(y) || (!IS_INTEGER(w) && !IS_NULL(w)) || (!IS_INTEGER(h) && !IS_NULL(h))) {
interpreter->errorOutput("Incorrect argument type passed to drawRenderNode\n");
freeLiteral(nodeLiteral);
freeLiteral(xi);
freeLiteral(yi);
freeLiteral(wi);
freeLiteral(hi);
return -1;
}
//actually render
RenderNode* node = (RenderNode*)AS_OPAQUE(nodeLiteral);
SDL_Rect r = {AS_INTEGER(x), AS_INTEGER(y), 0, 0};
if (IS_INTEGER(w) && IS_INTEGER(h)) {
r.w = AS_INTEGER(w);
r.h = AS_INTEGER(h);
}
else {
r.w = node->rect.w;
r.h = node->rect.h;
}
drawRenderNode(node, r);
//cleanup
freeLiteral(nodeLiteral);
freeLiteral(xi);
freeLiteral(yi);
freeLiteral(wi);
freeLiteral(hi);
return 0;
}
//call the hook
typedef struct Natives {
char* name;
NativeFn fn;
} Natives;
int hookRender(Interpreter* interpreter, Literal identifier, Literal alias) {
//build the natives list
Natives natives[] = {
{"loadRenderNode", nativeLoadRenderNode},
{"_loadTextureRenderNode", nativeLoadTextureRenderNode},
{"_freeTextureRenderNode", nativeFreeTextureRenderNode},
{"_setRectRenderNode", nativeSetRectRenderNode},
{"_drawRenderNode", nativeDrawRenderNode},
{NULL, NULL}
};
//store the library in an aliased dictionary
if (!IS_NULL(alias)) {
//make sure the name isn't taken
if (isDelcaredScopeVariable(interpreter->scope, alias)) {
interpreter->errorOutput("Can't override an existing variable\n");
freeLiteral(alias);
return false;
}
//create the dictionary to load up with functions
LiteralDictionary* dictionary = ALLOCATE(LiteralDictionary, 1);
initLiteralDictionary(dictionary);
//load the dict with functions
for (int i = 0; natives[i].name; i++) {
Literal name = TO_STRING_LITERAL(copyString(natives[i].name, strlen(natives[i].name)), strlen(natives[i].name));
Literal func = TO_FUNCTION_LITERAL((void*)natives[i].fn, 0);
func.type = LITERAL_FUNCTION_NATIVE;
setLiteralDictionary(dictionary, name, func);
freeLiteral(name);
freeLiteral(func);
}
//build the type
Literal type = TO_TYPE_LITERAL(LITERAL_DICTIONARY, true);
Literal strType = TO_TYPE_LITERAL(LITERAL_STRING, true);
Literal fnType = TO_TYPE_LITERAL(LITERAL_FUNCTION_NATIVE, true);
TYPE_PUSH_SUBTYPE(&type, strType);
TYPE_PUSH_SUBTYPE(&type, fnType);
//set scope
Literal dict = TO_DICTIONARY_LITERAL(dictionary);
declareScopeVariable(interpreter->scope, alias, type);
setScopeVariable(interpreter->scope, alias, dict, false);
//cleanup
freeLiteral(dict);
freeLiteral(type);
return 0;
}
//default
for (int i = 0; natives[i].name; i++) {
injectNativeFn(interpreter, natives[i].name, natives[i].fn);
}
return 0;
}

6
core/lib_render.h Normal file
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@@ -0,0 +1,6 @@
#pragma once
#include "interpreter.h"
int hookRender(Interpreter* interpreter, Literal identifier, Literal alias);

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@@ -2,7 +2,7 @@ CC=gcc
IDIR+=. ../Toy/source
CFLAGS+=$(addprefix -I,$(IDIR)) -DSDL_MAIN_HANDLED -g -Wall -W -Wno-unused-parameter -Wno-unused-function -Wno-unused-variable
LIBS+=-lSDL2 -ltoy
LIBS+=-lSDL2 -lSDL2_image -ltoy
ODIR = obj
SRC = $(wildcard *.c)

87
core/render_node.c Normal file
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@@ -0,0 +1,87 @@
#include "render_node.h"
#include "engine.h"
#include "memory.h"
#include <SDL2/SDL_image.h>
static void freeMemory(void* ptr) {
RenderNode* node = (RenderNode*)ptr;
SDL_DestroyTexture(node->texture);
//free this node type's memory
FREE(RenderNode, ptr);
}
//duplicate the initEngineNode() functionality, plus extra stuff
void initRenderNode(RenderNode* node, Interpreter* interpreter, void* tb, size_t size) {
//init
node->freeMemory = freeMemory;
node->functions = ALLOCATE(LiteralDictionary, 1);
node->children = NULL;
node->capacity = 0;
node->count = 0;
node->texture = NULL;
initLiteralDictionary(node->functions);
//run bytecode
runInterpreter(interpreter, tb, size);
//grab all top-level function literals
LiteralDictionary* variablesPtr = &interpreter->scope->variables;
for (int i = 0; i < variablesPtr->capacity; i++) {
//skip empties and tombstones
if (IS_NULL(variablesPtr->entries[i].key)) {
continue;
}
//if this variable is a function
_entry* entry = &variablesPtr->entries[i];
if (IS_FUNCTION(entry->value)) {
//save a copy
setLiteralDictionary(node->functions, entry->key, entry->value);
}
}
}
int loadTextureRenderNode(RenderNode* node, char* fname) {
SDL_Surface* surface = IMG_Load(fname);
if (surface == NULL) {
return -1;
}
node->texture = SDL_CreateTextureFromSurface(engine.renderer, surface);
if (node->texture == NULL) {
return -2;
}
SDL_FreeSurface(surface);
int w, h;
SDL_QueryTexture(node->texture, NULL, NULL, &w, &h);
SDL_Rect r = { 0, 0, w, h };
setRectRenderNode(node, r);
return 0;
}
void freeTextureRenderNode(RenderNode* node) {
if (node->texture != NULL) {
SDL_DestroyTexture(node->texture);
node->texture = NULL;
}
}
void setRectRenderNode(RenderNode* node, SDL_Rect rect) {
node->rect = rect;
}
void drawRenderNode(RenderNode* node, SDL_Rect dest) {
SDL_RenderCopy(engine.renderer, node->texture, &node->rect, &dest);
}

34
core/render_node.h Normal file
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@@ -0,0 +1,34 @@
#pragma once
#include "common.h"
//mimic the engine node
#include "engine_node.h"
#include <SDL2/SDL.h>
typedef struct _renderNode {
//function for releasing memory
EngineNodeCallback freeMemory;
//toy functions, stored in a dict for flexibility
LiteralDictionary* functions;
//use Toy's memory model
EngineNode** children;
int capacity;
int count; //includes tombstones
//RenderNode-specific features
SDL_Texture* texture;
SDL_Rect rect;
//TODO: depth
} RenderNode;
CORE_API void initRenderNode(RenderNode* node, Interpreter* interpreter, void* tb, size_t size);
CORE_API int loadTextureRenderNode(RenderNode* node, char* fname);
CORE_API void freeTextureRenderNode(RenderNode* node);
CORE_API void setRectRenderNode(RenderNode* node, SDL_Rect rect);
//TODO: getRectRenderNode
CORE_API void drawRenderNode(RenderNode* node, SDL_Rect dest);