Moved more polyfill code into the engine proper
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@@ -12,6 +12,7 @@ void Box_initEngineNode(Box_EngineNode* node, Toy_Interpreter* interpreter, cons
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node->children = NULL;
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node->capacity = 0;
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node->count = 0;
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node->childCount = 0;
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node->texture = NULL;
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node->rect = ((SDL_Rect) { 0, 0, 0, 0 });
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node->frames = 0;
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@@ -40,7 +41,7 @@ void Box_initEngineNode(Box_EngineNode* node, Toy_Interpreter* interpreter, cons
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}
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void Box_pushEngineNode(Box_EngineNode* node, Box_EngineNode* child) {
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//push to the array (prune tombstones when expanding/copying)
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//push to the array
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if (node->count + 1 > node->capacity) {
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int oldCapacity = node->capacity;
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@@ -48,25 +49,14 @@ void Box_pushEngineNode(Box_EngineNode* node, Box_EngineNode* child) {
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node->children = TOY_GROW_ARRAY(Box_EngineNode*, node->children, oldCapacity, node->capacity);
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}
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//prune tombstones (experimental)
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int counter = 0;
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for (int i = 0; i < node->capacity; i++) {
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if (i >= node->count) {
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node->count = counter;
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break;
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}
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//move down
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if (node->children[i] != NULL) {
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node->children[counter++] = node->children[i];
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}
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}
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//assign
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node->children[node->count++] = child;
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//reverse-assign
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child->parent = node;
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//count
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node->childCount++;
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}
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void Box_freeEngineNode(Box_EngineNode* node) {
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@@ -95,6 +85,28 @@ void Box_freeEngineNode(Box_EngineNode* node) {
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TOY_FREE(Box_EngineNode, node);
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}
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Box_EngineNode* Box_getChildEngineNode(Box_EngineNode* node, int index) {
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if (index < 0 || index > node->count) {
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return NULL;
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}
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return node->children[index];
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}
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void Box_freeChildEngineNode(Box_EngineNode* node, int index) {
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//get the child node
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Box_EngineNode* childNode = node->children[index];
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//free the node
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if (childNode != NULL) {
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Box_callRecursiveEngineNode(childNode, &engine.interpreter, "onFree", NULL);
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Box_freeEngineNode(childNode);
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node->childCount--;
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}
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node->children[index] = NULL;
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}
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Toy_Literal Box_callEngineNodeLiteral(Box_EngineNode* node, Toy_Interpreter* interpreter, Toy_Literal key, Toy_LiteralArray* args) {
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Toy_Literal ret = TOY_TO_NULL_LITERAL;
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@@ -188,6 +200,10 @@ void Box_callRecursiveEngineNode(Box_EngineNode* node, Toy_Interpreter* interpre
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Toy_freeLiteral(key);
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}
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int Box_getChildCountEngineNode(Box_EngineNode* node) {
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return node->childCount;
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}
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int Box_loadTextureEngineNode(Box_EngineNode* node, const char* fname) {
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SDL_Surface* surface = IMG_Load(fname);
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@@ -223,28 +239,28 @@ void Box_setRectEngineNode(Box_EngineNode* node, SDL_Rect rect) {
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node->rect = rect;
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}
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BOX_API SDL_Rect Box_getRectEngineNode(Box_EngineNode* node) {
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SDL_Rect Box_getRectEngineNode(Box_EngineNode* node) {
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return node->rect;
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}
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BOX_API void Box_setFramesEngineNode(Box_EngineNode* node, int frames) {
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void Box_setFramesEngineNode(Box_EngineNode* node, int frames) {
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node->frames = frames;
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node->currentFrame = 0; //just in case
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}
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BOX_API int Box_getFramesEngineNode(Box_EngineNode* node) {
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int Box_getFramesEngineNode(Box_EngineNode* node) {
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return node->frames;
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}
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BOX_API void Box_setCurrentFrameEngineNode(Box_EngineNode* node, int currentFrame) {
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void Box_setCurrentFrameEngineNode(Box_EngineNode* node, int currentFrame) {
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node->currentFrame = currentFrame;
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}
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BOX_API int Box_getCurrentFrameEngineNode(Box_EngineNode* node) {
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int Box_getCurrentFrameEngineNode(Box_EngineNode* node) {
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return node->currentFrame;
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}
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BOX_API void Box_incrementCurrentFrame(Box_EngineNode* node) {
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void Box_incrementCurrentFrame(Box_EngineNode* node) {
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node->currentFrame++;
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if (node->currentFrame >= node->frames) {
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node->currentFrame = 0;
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