Moved more polyfill code into the engine proper
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@@ -2,8 +2,6 @@
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import standard;
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import node;
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var childCounter: int = 0;
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//TODO: reference these from a global source (root?)
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var tileWidth: int const = 64;
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var tileHeight: int const = 64;
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@@ -23,9 +21,6 @@ fn makeChildSprite(parent: opaque, spriteName: string) {
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child.loadTexture("sprites:/" + spriteName);
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//BUGFIX
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childCounter++;
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return child;
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}
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