I forgot what I was doing because it's 4:30am

This commit is contained in:
2022-11-03 18:20:16 +01:00
parent 0775e56c1b
commit c32fca6a23
8 changed files with 158 additions and 41 deletions

View File

@@ -95,7 +95,7 @@ static int nativeInitNode(Interpreter* interpreter, LiteralArray* arguments) {
EngineNode* engineNode = AS_OPAQUE(node);
//init the new node
//init the new node (and ONLY this node)
callEngineNode(engineNode, &engine.interpreter, "onInit");
//cleanup
@@ -140,7 +140,7 @@ static int nativeFreeChildNode(Interpreter* interpreter, LiteralArray* arguments
//free the node
if (childNode != NULL) {
callEngineNode(childNode, &engine.interpreter, "onFree");
callRecursiveEngineNode(childNode, &engine.interpreter, "onFree");
freeEngineNode(childNode);
}
@@ -276,7 +276,7 @@ static int nativeGetNodeParent(Interpreter* interpreter, LiteralArray* arguments
return 1;
}
static int nativeLoadTextureEngineNode(Interpreter* interpreter, LiteralArray* arguments) {
static int nativeLoadTexture(Interpreter* interpreter, LiteralArray* arguments) {
if (arguments->count != 2) {
interpreter->errorOutput("Incorrect number of arguments passed to loadTextureEngineNode\n");
return -1;
@@ -324,7 +324,7 @@ static int nativeLoadTextureEngineNode(Interpreter* interpreter, LiteralArray* a
return 0;
}
static int nativeFreeTextureEngineNode(Interpreter* interpreter, LiteralArray* arguments) {
static int nativeFreeTexture(Interpreter* interpreter, LiteralArray* arguments) {
if (arguments->count != 1) {
interpreter->errorOutput("Incorrect number of arguments passed to freeTextureEngineNode\n");
return -1;
@@ -357,7 +357,7 @@ static int nativeFreeTextureEngineNode(Interpreter* interpreter, LiteralArray* a
return 0;
}
static int nativeSetRectEngineNode(Interpreter* interpreter, LiteralArray* arguments) {
static int nativeSetRect(Interpreter* interpreter, LiteralArray* arguments) {
if (arguments->count != 5) {
interpreter->errorOutput("Incorrect number of arguments passed to setRectEngineNode\n");
return -1;
@@ -423,7 +423,7 @@ static int nativeSetRectEngineNode(Interpreter* interpreter, LiteralArray* argum
//TODO: get x, y, w, h
static int nativeDrawEngineNode(Interpreter* interpreter, LiteralArray* arguments) {
static int nativeDrawNode(Interpreter* interpreter, LiteralArray* arguments) {
if (arguments->count != 3 && arguments->count != 5) {
interpreter->errorOutput("Incorrect number of arguments passed to drawEngineNode\n");
return -1;
@@ -532,6 +532,46 @@ static int nativeGetNodeTag(Interpreter* interpreter, LiteralArray* arguments) {
return 1;
}
static int nativeCallNode(Interpreter* interpreter, LiteralArray* arguments) {
//checks
if (arguments->count != 2) {
interpreter->errorOutput("Incorrect number of arguments passed to callEngineNode\n");
return -1;
}
Literal fnName = popLiteralArray(arguments);
Literal nodeLiteral = popLiteralArray(arguments);
Literal nodeIdn = nodeLiteral;
if (IS_IDENTIFIER(nodeLiteral) && parseIdentifierToValue(interpreter, &nodeLiteral)) {
freeLiteral(nodeIdn);
}
Literal fnNameIdn = fnName;
if (IS_IDENTIFIER(fnName) && parseIdentifierToValue(interpreter, &fnName)) {
freeLiteral(fnNameIdn);
}
if (!IS_OPAQUE(nodeLiteral) || !IS_STRING(fnName)) {
interpreter->errorOutput("Incorrect argument type passed to callEngineNode\n");
freeLiteral(nodeLiteral);
freeLiteral(fnName);
return -1;
}
//call the function
Literal result = callEngineNodeLiteral(AS_OPAQUE(nodeLiteral), interpreter, fnName);
// pushLiteralArray(&interpreter->stack, result);
//cleanup
freeLiteral(nodeLiteral);
freeLiteral(fnName);
freeLiteral(result);
return 1;
}
//call the hook
typedef struct Natives {
char* name;
@@ -547,10 +587,11 @@ int hookNode(Interpreter* interpreter, Literal identifier, Literal alias) {
{"_pushNode", nativePushNode},
{"_getNodeChild", nativeGetNodeChild},
{"_getNodeParent", nativeGetNodeParent},
{"_loadTextureEngineNode", nativeLoadTextureEngineNode},
{"_freeTextureEngineNode", nativeFreeTextureEngineNode},
{"_setRectEngineNode", nativeSetRectEngineNode},
{"_drawEngineNode", nativeDrawEngineNode},
{"_loadTexture", nativeLoadTexture},
{"_freeTexture", nativeFreeTexture},
{"_setRect", nativeSetRect},
{"_drawNode", nativeDrawNode},
{"_callNode", nativeCallNode},
// {"getNodeTag", nativeGetNodeTag}, //not needed if there's only one node type
{NULL, NULL},
};