Renamed Box_EngineNode to Box_Node

This commit is contained in:
2023-06-14 23:20:36 +10:00
parent 887a3d063e
commit bfb985a08e
7 changed files with 177 additions and 177 deletions

View File

@@ -1,7 +1,7 @@
#pragma once
#include "box_common.h"
#include "box_engine_node.h"
#include "box_node.h"
#include "toy_interpreter.h"
#include "toy_literal_array.h"
@@ -12,7 +12,7 @@
//the base engine object, which represents the state of the game
typedef struct Box_private_engine {
//engine stuff
Box_EngineNode* rootNode;
Box_Node* rootNode;
Toy_Literal nextRootNodeFilename;
clock_t simTime;
clock_t realTime;