Renamed Box_EngineNode to Box_Node
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@@ -1,7 +1,7 @@
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#pragma once
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#include "box_common.h"
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#include "box_engine_node.h"
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#include "box_node.h"
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#include "toy_interpreter.h"
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#include "toy_literal_array.h"
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@@ -12,7 +12,7 @@
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//the base engine object, which represents the state of the game
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typedef struct Box_private_engine {
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//engine stuff
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Box_EngineNode* rootNode;
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Box_Node* rootNode;
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Toy_Literal nextRootNodeFilename;
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clock_t simTime;
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clock_t realTime;
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