Fixed an issue with memory
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@@ -206,8 +206,8 @@ void execEngine() {
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}
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//render the world
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SDL_SetRenderDrawColor(engine.renderer, 0, 0, 0, 255); //NOTE: This line can be disabled later
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SDL_RenderClear(engine.renderer); //NOTE: This line can be disabled later
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SDL_RenderPresent(engine.renderer);
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// SDL_SetRenderDrawColor(engine.renderer, 0, 0, 0, 255); //NOTE: This line can be disabled later
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// SDL_RenderClear(engine.renderer); //NOTE: This line can be disabled later
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// SDL_RenderPresent(engine.renderer);
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}
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}
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