Moved the demo scripts into a directory

This commit is contained in:
2023-03-03 23:57:02 +11:00
parent 08ce7b5536
commit b89f73ac9e
11 changed files with 33 additions and 85 deletions

View File

@@ -1,65 +0,0 @@
//the overarching scene
import engine;
import node;
//debugging tools
var stepCounter: int = 0;
var stepTracker: [int] = [0, 0, 0];
//util to generate and init a child node of a given parent
fn makeChild(parent: opaque, fname: string) {
var child: opaque = loadNode(fname);
parent.pushNode(child);
return child;
}
//lifecycle functions
fn onLoad(node: opaque) {
//load the tile map node
var tilemapNode = node.makeChild("scripts:/tilemap/tilemap.toy");
tilemapNode.callNodeFn("loadLayer", "layer-background.toy");
tilemapNode.callNodeFn("loadLayer", "layer-walls.toy");
tilemapNode.callNodeFn("loadLayer", "layer-walls.toy");
//tilemapNode.callNodeFn("loadLayer", "layer-walls.toy"); //TODO: remove this
//tilemapNode.callNodeFn("loadLayer", "layer-maze.toy");
}
//debugging code
fn onStep(node: opaque) {
stepCounter++;
}
fn onDraw(node: opaque) {
//round off - too many skips means it's crappy anyway
if (stepCounter > stepTracker.length() - 1) {
stepCounter = stepTracker.length() - 1;
}
//This logic is just a debugging tool
stepTracker[stepCounter] = stepTracker[stepCounter] + 1;
print stepTracker;
stepCounter = 0;
}
fn onMouseButtonDown(node: opaque, x: int, y: int, button: string) {
//reload the scene on click
if (button == "left") {
loadRootNode("scripts:/scene.toy");
}
}
//global accessors
fn getTileWidth(node: opaque): int { return 64; }
fn getTileHeight(node: opaque): int { return 64; }
fn getRoomWidth(node: opaque): int { return 10; }
fn getRoomHeight(node: opaque): int { return 10; }
fn getLevelXCount(node: opaque): int { return 9; }
fn getLevelYCount(node: opaque): int { return 9; }
//TODO: move this into the engine
fn getScreenWidth(node: opaque): int { return 1080; }
fn getScreenHeight(node: opaque): int { return 720; }