Moved the demo scripts into a directory
This commit is contained in:
@@ -1,65 +0,0 @@
|
||||
//the overarching scene
|
||||
import engine;
|
||||
import node;
|
||||
|
||||
//debugging tools
|
||||
var stepCounter: int = 0;
|
||||
var stepTracker: [int] = [0, 0, 0];
|
||||
|
||||
|
||||
//util to generate and init a child node of a given parent
|
||||
fn makeChild(parent: opaque, fname: string) {
|
||||
var child: opaque = loadNode(fname);
|
||||
parent.pushNode(child);
|
||||
return child;
|
||||
}
|
||||
|
||||
//lifecycle functions
|
||||
fn onLoad(node: opaque) {
|
||||
//load the tile map node
|
||||
var tilemapNode = node.makeChild("scripts:/tilemap/tilemap.toy");
|
||||
|
||||
tilemapNode.callNodeFn("loadLayer", "layer-background.toy");
|
||||
tilemapNode.callNodeFn("loadLayer", "layer-walls.toy");
|
||||
tilemapNode.callNodeFn("loadLayer", "layer-walls.toy");
|
||||
//tilemapNode.callNodeFn("loadLayer", "layer-walls.toy"); //TODO: remove this
|
||||
//tilemapNode.callNodeFn("loadLayer", "layer-maze.toy");
|
||||
}
|
||||
|
||||
//debugging code
|
||||
fn onStep(node: opaque) {
|
||||
stepCounter++;
|
||||
}
|
||||
|
||||
fn onDraw(node: opaque) {
|
||||
//round off - too many skips means it's crappy anyway
|
||||
if (stepCounter > stepTracker.length() - 1) {
|
||||
stepCounter = stepTracker.length() - 1;
|
||||
}
|
||||
|
||||
//This logic is just a debugging tool
|
||||
stepTracker[stepCounter] = stepTracker[stepCounter] + 1;
|
||||
print stepTracker;
|
||||
stepCounter = 0;
|
||||
}
|
||||
|
||||
fn onMouseButtonDown(node: opaque, x: int, y: int, button: string) {
|
||||
//reload the scene on click
|
||||
if (button == "left") {
|
||||
loadRootNode("scripts:/scene.toy");
|
||||
}
|
||||
}
|
||||
|
||||
//global accessors
|
||||
fn getTileWidth(node: opaque): int { return 64; }
|
||||
fn getTileHeight(node: opaque): int { return 64; }
|
||||
|
||||
fn getRoomWidth(node: opaque): int { return 10; }
|
||||
fn getRoomHeight(node: opaque): int { return 10; }
|
||||
|
||||
fn getLevelXCount(node: opaque): int { return 9; }
|
||||
fn getLevelYCount(node: opaque): int { return 9; }
|
||||
|
||||
//TODO: move this into the engine
|
||||
fn getScreenWidth(node: opaque): int { return 1080; }
|
||||
fn getScreenHeight(node: opaque): int { return 720; }
|
||||
Reference in New Issue
Block a user