Moved the demo scripts into a directory
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35
assets/scripts/demo/tilemap/tilemap.toy
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35
assets/scripts/demo/tilemap/tilemap.toy
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//this file manages the tilemap-related utilities
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import standard;
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import engine;
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import node;
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var camX: float = 0;
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var camY: float = 0;
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//util to generate a child node of a given parent
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fn loadChild(parent: opaque, fname: string) {
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var child: opaque = loadNode(fname);
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parent.pushNode(child);
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return child;
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}
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fn loadLayer(node: opaque, layerName: string) {
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//load the given layer as a child
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var layerNode = node.loadChild("scripts:/demo/tilemap/" + layerName);
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}
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//lifecycle functions
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fn onStep(node: opaque) {
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camX--;
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camY--;
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}
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fn onDraw(node: opaque) {
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var screenWidth: int const = getRootNode().callNodeFn("getScreenWidth");
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var screenHeight: int const = getRootNode().callNodeFn("getScreenHeight");
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//iterate over each layer, passing in the screen dimensions
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for (var c = 0; c < node.getChildNodeCount(); c++) {
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node.getChildNode(c).callNodeFn("drawLayer", camX, camY, screenWidth, screenHeight, c * 4.0);
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}
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}
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