Trying to render faster...
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@@ -12,7 +12,6 @@ fn onDraw(node: opaque) {
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var posX: int const = node.getNodeWorldPositionX();
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var posY: int const = node.getNodeWorldPositionY();
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//draw everything at twice the original size
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var scaleX: float const = node.getNodeWorldScaleX();
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var scaleY: float const = node.getNodeWorldScaleY();
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