This commit is contained in:
Logic Monkey
2023-03-04 10:25:10 -06:00
2 changed files with 68 additions and 25 deletions

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@@ -10,29 +10,30 @@ var TILE_HEIGHT: int const = 64;
//map between the identity and position on the sprite sheet //map between the identity and position on the sprite sheet
var tilemap: [[string]] = null; var tilemap: [[string]] = null;
var collisions: [[bool]] = null;
var tileset: [string : [int]] = [ var tileset: [string : [int]] = [
"pillar": [0, 0], "pillar": [0, 0, 1],
"floor-0": [0, 1], "floor-0": [0, 1, 0],
"floor-1": [1, 1], "floor-1": [1, 1, 0],
"floor-2": [2, 1], "floor-2": [2, 1, 0],
"floor-3": [3, 1], "floor-3": [3, 1, 0],
"wall-t": [0, 2], "wall-t": [0, 2, 1],
"wall-b": [1, 2], "wall-b": [1, 2, 1],
"wall-l": [2, 2], "wall-l": [2, 2, 1],
"wall-r": [3, 2], "wall-r": [3, 2, 1],
"corner-tl": [0, 3], "corner-tl": [0, 3, 1],
"corner-tr": [1, 3], "corner-tr": [1, 3, 1],
"corner-bl": [2, 3], "corner-bl": [2, 3, 1],
"corner-br": [3, 3], "corner-br": [3, 3, 1],
"edge-tl": [0, 4], "edge-tl": [0, 4, 1],
"edge-tr": [1, 4], "edge-tr": [1, 4, 1],
"edge-bl": [2, 4], "edge-bl": [2, 4, 1],
"edge-br": [3, 4] "edge-br": [3, 4, 1]
]; ];
@@ -45,11 +46,13 @@ var camH = 720;
//lifecycle functions //lifecycle functions
fn onInit(node: opaque) { fn onInit(node: opaque) {
tilemap = generateMap(ROOM_WIDTH, ROOM_HEIGHT);
node.loadTexture("sprites:/tileset.png"); node.loadTexture("sprites:/tileset.png");
tilemap = generateTilemap(clock().hash(), ROOM_WIDTH, ROOM_HEIGHT);
collisions = bakeCollisionMap(tilemap, ROOM_WIDTH, ROOM_HEIGHT);
print tilemap; print tilemap;
print collisions;
} }
fn onDraw(node: opaque) { fn onDraw(node: opaque) {
@@ -79,10 +82,10 @@ fn onDraw(node: opaque) {
} }
//utils functions //utils functions for map generation
fn generateMap(width: int, height: int) { fn generateTilemap(seed: int, width: int, height: int) {
import random; import random;
var rng: opaque = createRandomGenerator(clock().hash()); var rng: opaque = createRandomGenerator(seed);
//generate an empty grid //generate an empty grid
var result: [[string]] = []; var result: [[string]] = [];
@@ -95,9 +98,9 @@ fn generateMap(width: int, height: int) {
result.push(row); result.push(row);
} }
//generate the contents of the grid //generate the contents of the grid - floor
for (var j: int = 0; j < height; j++) { for (var j: int = 1; j < height - 1; j++) {
for (var i: int = 0; i < width; i++) { for (var i: int = 1; i < width - 1; i++) {
//select a random floor tile //select a random floor tile
var x: int = rng.generateRandomNumber() % 4; var x: int = rng.generateRandomNumber() % 4;
var t: string = "floor-" + string x; var t: string = "floor-" + string x;
@@ -106,6 +109,46 @@ fn generateMap(width: int, height: int) {
} }
} }
//draw top and bottom walls
for (var i: int = 1; i < width - 1; i++) {
result[i][0] = "wall-t";
result[i][height - 1] = "wall-b";
}
//draw the left and right walls
for (var j: int = 1; j < height - 1; j++) {
result[0][j] = "wall-l";
result[width-1][j] = "wall-r";
}
//draw the corners
result[0][0] = "corner-tl";
result[width - 1][0] = "corner-tr";
result[0][height - 1] = "corner-bl";
result[width - 1][height - 1] = "corner-br";
return result; return result;
} }
fn bakeCollisionMap(tilemap: [[string]], width: int, height: int) {
//generate an empty grid
var result: [[bool]] = [];
var row: [bool] = [];
for (var j: int = 0; j < height; j++) {
row.push(false);
}
for (var i: int = 0; i < width; i++) {
result.push(row);
}
//extract the collision map
for (var j: int = 0; j < height; j++) {
for (var i: int = 0; i < width; i++) {
//almost - you still need one pair of parentheses
result[i][j] = (tileset[ tilemap[i][j] ][2] != 0);
}
}
return result;
}

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