Added variable argument count to callNode
This commit is contained in:
@@ -1,11 +0,0 @@
|
||||
fn onInit(node: opaque) {
|
||||
print "child.toy:onInit() called";
|
||||
}
|
||||
|
||||
fn onStep(node: opaque) {
|
||||
print "child.toy:onStep()";
|
||||
}
|
||||
|
||||
fn onFree(node: opaque) {
|
||||
print "child.toy:onFree() called";
|
||||
}
|
||||
@@ -28,6 +28,35 @@ fn onInit(node: opaque) {
|
||||
parent = node.getNodeParent();
|
||||
}
|
||||
|
||||
fn onStep(node: opaque) {
|
||||
x += xspeed;
|
||||
y += yspeed;
|
||||
}
|
||||
|
||||
fn onFree(node: opaque) {
|
||||
print "render.toy:onFree() called";
|
||||
|
||||
node.freeTexture();
|
||||
}
|
||||
|
||||
fn onDraw(node: opaque) {
|
||||
// print "render.toy:onDraw() called";
|
||||
|
||||
var px = parent.callNode("getX");
|
||||
var py = parent.callNode("getY");
|
||||
|
||||
if (px == null) {
|
||||
px = 0;
|
||||
}
|
||||
|
||||
if (py == null) {
|
||||
py = 0;
|
||||
}
|
||||
|
||||
node.drawNode(x + px, y + py, 100, 100);
|
||||
}
|
||||
|
||||
//event functions
|
||||
fn onKeyDown(node: opaque, event: string) {
|
||||
if (event == "character_up") {
|
||||
yspeed -= SPEED;
|
||||
@@ -71,31 +100,3 @@ fn onKeyUp(node: opaque, event: string) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
fn onStep(node: opaque) {
|
||||
x += xspeed;
|
||||
y += yspeed;
|
||||
}
|
||||
|
||||
fn onFree(node: opaque) {
|
||||
print "render.toy:onFree() called";
|
||||
|
||||
node.freeTexture();
|
||||
}
|
||||
|
||||
fn onDraw(node: opaque) {
|
||||
// print "render.toy:onDraw() called";
|
||||
|
||||
var px = parent.callNode("getX");
|
||||
var py = parent.callNode("getY");
|
||||
|
||||
if (px == null) {
|
||||
px = 0;
|
||||
}
|
||||
|
||||
if (py == null) {
|
||||
py = 0;
|
||||
}
|
||||
|
||||
node.drawNode(x + px, y + py, 100, 100);
|
||||
}
|
||||
@@ -23,6 +23,7 @@ mapInputEventToKeyUp("character_left", "left"); //event, keysym
|
||||
mapInputEventToKeyUp("character_down", "down"); //event, keysym
|
||||
mapInputEventToKeyUp("character_right", "right"); //event, keysym
|
||||
|
||||
|
||||
//this function must always be called, or the engine won't run
|
||||
initWindow("Airport Game", 800, 600, false);
|
||||
|
||||
|
||||
@@ -2,22 +2,22 @@
|
||||
import engine;
|
||||
import node;
|
||||
|
||||
//util to generate and init a child node of a parent
|
||||
fn _makeChild(parent: opaque, fname: string) {
|
||||
var child: opaque = loadNode(fname);
|
||||
parent.pushNode(child);
|
||||
child.initNode();
|
||||
}
|
||||
|
||||
//root node can load the whole scene, and essentially act as the scene object
|
||||
//NOTE: root node can load the whole scene, and essentially act as the scene object
|
||||
fn onInit(node: opaque) {
|
||||
print "root.toy:onInit() called";
|
||||
|
||||
//make a child
|
||||
// node.makeChild("assets/scripts/child.toy");
|
||||
// node.makeChild("assets/scripts/child.toy");
|
||||
node.makeChild("assets/scripts/render.toy");
|
||||
node.makeChild("assets/scripts/entity.toy");
|
||||
|
||||
node.getNodeChild(0).makeChild("assets/scripts/render.toy");
|
||||
//give the child a child
|
||||
node.getNodeChild(0).makeChild("assets/scripts/entity.toy");
|
||||
}
|
||||
|
||||
fn onStep(node: opaque) {
|
||||
|
||||
@@ -114,14 +114,15 @@ Literal callEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Litera
|
||||
initLiteralArray(&arguments);
|
||||
initLiteralArray(&returns);
|
||||
|
||||
pushLiteralArray(&arguments, n);
|
||||
|
||||
//feed the arguments in backwards!
|
||||
if (args) {
|
||||
for (int i = 0; i < args->count; i++) {
|
||||
for (int i = args->count -1; i >= 0; i--) {
|
||||
pushLiteralArray(&arguments, args->literals[i]);
|
||||
}
|
||||
}
|
||||
|
||||
pushLiteralArray(&arguments, n);
|
||||
|
||||
callLiteralFn(interpreter, fn, &arguments, &returns);
|
||||
|
||||
ret = popLiteralArray(&returns);
|
||||
|
||||
@@ -534,11 +534,40 @@ static int nativeGetNodeTag(Interpreter* interpreter, LiteralArray* arguments) {
|
||||
|
||||
static int nativeCallNode(Interpreter* interpreter, LiteralArray* arguments) {
|
||||
//checks
|
||||
if (arguments->count != 2) {
|
||||
interpreter->errorOutput("Incorrect number of arguments passed to callEngineNode\n");
|
||||
if (arguments->count < 2) {
|
||||
interpreter->errorOutput("Too few arguments passed to callEngineNode\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
LiteralArray extraArgs;
|
||||
initLiteralArray(&extraArgs);
|
||||
|
||||
LiteralArray flippedExtraArgs;
|
||||
initLiteralArray(&flippedExtraArgs);
|
||||
|
||||
//extract the extra arg values
|
||||
while (arguments->count > 2) {
|
||||
Literal tmp = popLiteralArray(arguments);
|
||||
|
||||
Literal idn = tmp; //there's almost certainly a better way of doing all of this stuff
|
||||
if (IS_IDENTIFIER(tmp) && parseIdentifierToValue(interpreter, &tmp)) {
|
||||
freeLiteral(idn);
|
||||
}
|
||||
|
||||
pushLiteralArray(&flippedExtraArgs, tmp);
|
||||
freeLiteral(tmp);
|
||||
}
|
||||
|
||||
//correct the order
|
||||
while (flippedExtraArgs.count) {
|
||||
Literal tmp = popLiteralArray(&flippedExtraArgs);
|
||||
pushLiteralArray(&extraArgs, tmp);
|
||||
freeLiteral(tmp);
|
||||
}
|
||||
|
||||
freeLiteralArray(&flippedExtraArgs);
|
||||
|
||||
//back on track
|
||||
Literal fnName = popLiteralArray(arguments);
|
||||
Literal nodeLiteral = popLiteralArray(arguments);
|
||||
|
||||
@@ -563,11 +592,12 @@ static int nativeCallNode(Interpreter* interpreter, LiteralArray* arguments) {
|
||||
Literal fnNameIdentifier = TO_IDENTIFIER_LITERAL(copyString(strptr, strlen(strptr)), strlen(strptr));
|
||||
|
||||
//call the function
|
||||
Literal result = callEngineNodeLiteral(AS_OPAQUE(nodeLiteral), interpreter, fnNameIdentifier, NULL);
|
||||
Literal result = callEngineNodeLiteral(AS_OPAQUE(nodeLiteral), interpreter, fnNameIdentifier, &extraArgs);
|
||||
|
||||
pushLiteralArray(&interpreter->stack, result);
|
||||
|
||||
//cleanup
|
||||
freeLiteralArray(&extraArgs);
|
||||
freeLiteral(nodeLiteral);
|
||||
freeLiteral(fnName);
|
||||
freeLiteral(result);
|
||||
|
||||
Reference in New Issue
Block a user