Added variable argument count to callNode
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@@ -2,22 +2,22 @@
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import engine;
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import node;
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//util to generate and init a child node of a parent
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fn _makeChild(parent: opaque, fname: string) {
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var child: opaque = loadNode(fname);
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parent.pushNode(child);
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child.initNode();
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}
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//root node can load the whole scene, and essentially act as the scene object
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//NOTE: root node can load the whole scene, and essentially act as the scene object
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fn onInit(node: opaque) {
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print "root.toy:onInit() called";
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//make a child
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// node.makeChild("assets/scripts/child.toy");
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// node.makeChild("assets/scripts/child.toy");
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node.makeChild("assets/scripts/render.toy");
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node.makeChild("assets/scripts/entity.toy");
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node.getNodeChild(0).makeChild("assets/scripts/render.toy");
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//give the child a child
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node.getNodeChild(0).makeChild("assets/scripts/entity.toy");
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}
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fn onStep(node: opaque) {
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