Added variable argument count to callNode
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@@ -23,6 +23,7 @@ mapInputEventToKeyUp("character_left", "left"); //event, keysym
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mapInputEventToKeyUp("character_down", "down"); //event, keysym
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mapInputEventToKeyUp("character_right", "right"); //event, keysym
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//this function must always be called, or the engine won't run
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initWindow("Airport Game", 800, 600, false);
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