Added variable argument count to callNode

This commit is contained in:
2022-11-07 05:22:42 +00:00
parent 526efff00c
commit aec5fcab55
6 changed files with 73 additions and 51 deletions

View File

@@ -1,11 +0,0 @@
fn onInit(node: opaque) {
print "child.toy:onInit() called";
}
fn onStep(node: opaque) {
print "child.toy:onStep()";
}
fn onFree(node: opaque) {
print "child.toy:onFree() called";
}

View File

@@ -28,6 +28,35 @@ fn onInit(node: opaque) {
parent = node.getNodeParent();
}
fn onStep(node: opaque) {
x += xspeed;
y += yspeed;
}
fn onFree(node: opaque) {
print "render.toy:onFree() called";
node.freeTexture();
}
fn onDraw(node: opaque) {
// print "render.toy:onDraw() called";
var px = parent.callNode("getX");
var py = parent.callNode("getY");
if (px == null) {
px = 0;
}
if (py == null) {
py = 0;
}
node.drawNode(x + px, y + py, 100, 100);
}
//event functions
fn onKeyDown(node: opaque, event: string) {
if (event == "character_up") {
yspeed -= SPEED;
@@ -70,32 +99,4 @@ fn onKeyUp(node: opaque, event: string) {
xspeed = 0;
return;
}
}
fn onStep(node: opaque) {
x += xspeed;
y += yspeed;
}
fn onFree(node: opaque) {
print "render.toy:onFree() called";
node.freeTexture();
}
fn onDraw(node: opaque) {
// print "render.toy:onDraw() called";
var px = parent.callNode("getX");
var py = parent.callNode("getY");
if (px == null) {
px = 0;
}
if (py == null) {
py = 0;
}
node.drawNode(x + px, y + py, 100, 100);
}
}

View File

@@ -23,6 +23,7 @@ mapInputEventToKeyUp("character_left", "left"); //event, keysym
mapInputEventToKeyUp("character_down", "down"); //event, keysym
mapInputEventToKeyUp("character_right", "right"); //event, keysym
//this function must always be called, or the engine won't run
initWindow("Airport Game", 800, 600, false);

View File

@@ -2,22 +2,22 @@
import engine;
import node;
//util to generate and init a child node of a parent
fn _makeChild(parent: opaque, fname: string) {
var child: opaque = loadNode(fname);
parent.pushNode(child);
child.initNode();
}
//root node can load the whole scene, and essentially act as the scene object
//NOTE: root node can load the whole scene, and essentially act as the scene object
fn onInit(node: opaque) {
print "root.toy:onInit() called";
//make a child
// node.makeChild("assets/scripts/child.toy");
// node.makeChild("assets/scripts/child.toy");
node.makeChild("assets/scripts/render.toy");
node.makeChild("assets/scripts/entity.toy");
node.getNodeChild(0).makeChild("assets/scripts/render.toy");
//give the child a child
node.getNodeChild(0).makeChild("assets/scripts/entity.toy");
}
fn onStep(node: opaque) {