Replaced polyfills with real implementations

This commit is contained in:
2023-07-30 18:11:19 +10:00
parent a20cfdd13e
commit ad0539be68
9 changed files with 34 additions and 95 deletions

View File

@@ -1,39 +1,32 @@
//A quirk of the setup is that anything defined in the root of `init.toy` becomes a global object
//To resolve that, the configuration is inside a block scope
{
import engine;
import input;
import engine;
import input;
//input settings, mapping SDL2's virtual keys to event names
mapInputEventToKeyDown("character_up", "w"); //event, keysym
mapInputEventToKeyDown("character_left", "a"); //event, keysym
mapInputEventToKeyDown("character_down", "s"); //event, keysym
mapInputEventToKeyDown("character_right", "d"); //event, keysym
//input settings, mapping SDL2's virtual keys to event names
mapInputEventToKeyDown("character_up", "w"); //event, keysym
mapInputEventToKeyDown("character_left", "a"); //event, keysym
mapInputEventToKeyDown("character_down", "s"); //event, keysym
mapInputEventToKeyDown("character_right", "d"); //event, keysym
mapInputEventToKeyUp("character_up", "w"); //event, keysym
mapInputEventToKeyUp("character_left", "a"); //event, keysym
mapInputEventToKeyUp("character_down", "s"); //event, keysym
mapInputEventToKeyUp("character_right", "d"); //event, keysym
mapInputEventToKeyUp("character_up", "w"); //event, keysym
mapInputEventToKeyUp("character_left", "a"); //event, keysym
mapInputEventToKeyUp("character_down", "s"); //event, keysym
mapInputEventToKeyUp("character_right", "d"); //event, keysym
mapInputEventToKeyDown("character_up", "up"); //event, keysym
mapInputEventToKeyDown("character_left", "left"); //event, keysym
mapInputEventToKeyDown("character_down", "down"); //event, keysym
mapInputEventToKeyDown("character_right", "right"); //event, keysym
mapInputEventToKeyDown("character_up", "up"); //event, keysym
mapInputEventToKeyDown("character_left", "left"); //event, keysym
mapInputEventToKeyDown("character_down", "down"); //event, keysym
mapInputEventToKeyDown("character_right", "right"); //event, keysym
mapInputEventToKeyUp("character_up", "up"); //event, keysym
mapInputEventToKeyUp("character_left", "left"); //event, keysym
mapInputEventToKeyUp("character_down", "down"); //event, keysym
mapInputEventToKeyUp("character_right", "right"); //event, keysym
mapInputEventToKeyUp("character_up", "up"); //event, keysym
mapInputEventToKeyUp("character_left", "left"); //event, keysym
mapInputEventToKeyUp("character_down", "down"); //event, keysym
mapInputEventToKeyUp("character_right", "right"); //event, keysym
mapInputEventToKeyDown("character_attack", "space"); //event, keysym
mapInputEventToKeyDown("character_attack", "space"); //event, keysym
//this function must always be called, or the engine won't run
initWindow("Airport", 800, 600, false);
//kick off the logic of the scene graph
loadRootNode("airport:/airplane.toy");
}
//Globals go here
//this function must always be called, or the engine won't run
initWindow("Airport", 800, 600, false);
//kick off the logic of the scene graph
loadRootNode("airport:/airplane.toy");