Playing around with scripts
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196
box/lib_random.c
Normal file
196
box/lib_random.c
Normal file
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#include "lib_random.h"
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#include "toy_memory.h"
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static int hashInt(int x) {
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x = ((x >> 16) ^ x) * 0x45d9f3b;
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x = ((x >> 16) ^ x) * 0x45d9f3b;
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x = ((x >> 16) ^ x) * 0x45d9f3b;
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x = (x >> 16) ^ x;
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return x;
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}
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typedef struct Toy_RandomGenerator {
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int seed; //mutated with each call
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} Toy_RandomGenerator;
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//Toy native functions
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static int nativeCreateRandomGenerator(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
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//arguments
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if (arguments->count != 1) {
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interpreter->errorOutput("Incorrect number of arguments to createRandomGenerator\n");
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return -1;
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}
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//get the seed argument
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Toy_Literal seedLiteral = Toy_popLiteralArray(arguments);
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Toy_Literal seedLiteralIdn = seedLiteral;
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if (TOY_IS_IDENTIFIER(seedLiteral) && Toy_parseIdentifierToValue(interpreter, &seedLiteral)) {
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Toy_freeLiteral(seedLiteralIdn);
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}
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if (TOY_IS_IDENTIFIER(seedLiteral)) {
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Toy_freeLiteral(seedLiteral);
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return -1;
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}
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if (!TOY_IS_INTEGER(seedLiteral)) {
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interpreter->errorOutput("Incorrect literal type passed to createRandomGenerator");
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Toy_freeLiteral(seedLiteral);
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return -1;
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}
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//generate the generator object
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Toy_RandomGenerator* generator = TOY_ALLOCATE(Toy_RandomGenerator, 1);
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generator->seed = TOY_AS_INTEGER(seedLiteral);
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Toy_Literal generatorLiteral = TOY_TO_OPAQUE_LITERAL(generator, TOY_OPAQUE_TAG_RANDOM);
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//return and cleanup
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Toy_pushLiteralArray(&interpreter->stack, generatorLiteral);
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Toy_freeLiteral(seedLiteral);
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Toy_freeLiteral(generatorLiteral);
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return 1;
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}
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static int nativeGenerateRandomNumber(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
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//no arguments
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if (arguments->count != 1) {
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interpreter->errorOutput("Incorrect number of arguments to generateRandomNumber\n");
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return -1;
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}
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//get the runner object
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Toy_Literal generatorLiteral = Toy_popLiteralArray(arguments);
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Toy_Literal generatorLiteralIdn = generatorLiteral;
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if (TOY_IS_IDENTIFIER(generatorLiteral) && Toy_parseIdentifierToValue(interpreter, &generatorLiteral)) {
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Toy_freeLiteral(generatorLiteralIdn);
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}
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if (TOY_IS_IDENTIFIER(generatorLiteral)) {
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Toy_freeLiteral(generatorLiteral);
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return -1;
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}
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if (TOY_GET_OPAQUE_TAG(generatorLiteral) != TOY_OPAQUE_TAG_RANDOM) {
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interpreter->errorOutput("Unrecognized opaque literal in generateRandomNumber\n");
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return -1;
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}
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Toy_RandomGenerator* generator = TOY_AS_OPAQUE(generatorLiteral);
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//generate the new value and package up the return
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generator->seed = hashInt(generator->seed);
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Toy_Literal resultLiteral = TOY_TO_INTEGER_LITERAL(generator->seed);
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Toy_pushLiteralArray(&interpreter->stack, resultLiteral);
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//cleanup
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Toy_freeLiteral(generatorLiteral);
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Toy_freeLiteral(resultLiteral);
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return 0;
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}
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static int nativeFreeRandomGenerator(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
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//no arguments
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if (arguments->count != 1) {
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interpreter->errorOutput("Incorrect number of arguments to freeRandomGenerator\n");
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return -1;
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}
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//get the runner object
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Toy_Literal generatorLiteral = Toy_popLiteralArray(arguments);
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Toy_Literal generatorLiteralIdn = generatorLiteral;
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if (TOY_IS_IDENTIFIER(generatorLiteral) && Toy_parseIdentifierToValue(interpreter, &generatorLiteral)) {
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Toy_freeLiteral(generatorLiteralIdn);
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}
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if (TOY_IS_IDENTIFIER(generatorLiteral)) {
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Toy_freeLiteral(generatorLiteral);
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return -1;
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}
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if (TOY_GET_OPAQUE_TAG(generatorLiteral) != TOY_OPAQUE_TAG_RANDOM) {
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interpreter->errorOutput("Unrecognized opaque literal in freeRandomGenerator\n");
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return -1;
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}
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Toy_RandomGenerator* generator = TOY_AS_OPAQUE(generatorLiteral);
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//clear out the runner object
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TOY_FREE(Toy_RandomGenerator, generator);
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Toy_freeLiteral(generatorLiteral);
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return 0;
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}
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//call the hook
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typedef struct Natives {
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const char* name;
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Toy_NativeFn fn;
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} Natives;
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int Toy_hookRandom(Toy_Interpreter* interpreter, Toy_Literal identifier, Toy_Literal alias) {
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//build the natives list
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Natives natives[] = {
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{"createRandomGenerator", nativeCreateRandomGenerator},
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{"generateRandomNumber", nativeGenerateRandomNumber},
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{"freeRandomGenerator", nativeFreeRandomGenerator},
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{NULL, NULL}
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};
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//store the library in an aliased dictionary
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if (!TOY_IS_NULL(alias)) {
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//make sure the name isn't taken
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if (Toy_isDelcaredScopeVariable(interpreter->scope, alias)) {
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interpreter->errorOutput("Can't override an existing variable\n");
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Toy_freeLiteral(alias);
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return -1;
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}
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//create the dictionary to load up with functions
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Toy_LiteralDictionary* dictionary = TOY_ALLOCATE(Toy_LiteralDictionary, 1);
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Toy_initLiteralDictionary(dictionary);
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//load the dict with functions
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for (int i = 0; natives[i].name; i++) {
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Toy_Literal name = TOY_TO_STRING_LITERAL(Toy_createRefString(natives[i].name));
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Toy_Literal func = TOY_TO_FUNCTION_NATIVE_LITERAL(natives[i].fn);
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Toy_setLiteralDictionary(dictionary, name, func);
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Toy_freeLiteral(name);
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Toy_freeLiteral(func);
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}
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//build the type
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Toy_Literal type = TOY_TO_TYPE_LITERAL(TOY_LITERAL_DICTIONARY, true);
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Toy_Literal strType = TOY_TO_TYPE_LITERAL(TOY_LITERAL_STRING, true);
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Toy_Literal fnType = TOY_TO_TYPE_LITERAL(TOY_LITERAL_FUNCTION_NATIVE, true);
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TOY_TYPE_PUSH_SUBTYPE(&type, strType);
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TOY_TYPE_PUSH_SUBTYPE(&type, fnType);
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//set scope
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Toy_Literal dict = TOY_TO_DICTIONARY_LITERAL(dictionary);
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Toy_declareScopeVariable(interpreter->scope, alias, type);
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Toy_setScopeVariable(interpreter->scope, alias, dict, false);
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//cleanup
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Toy_freeLiteral(dict);
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Toy_freeLiteral(type);
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return 0;
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}
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//default
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for (int i = 0; natives[i].name; i++) {
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Toy_injectNativeFn(interpreter, natives[i].name, natives[i].fn);
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}
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return 0;
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}
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