Playing around with scripts
This commit is contained in:
70
assets/scripts/tilemap/layer-background.toy
Normal file
70
assets/scripts/tilemap/layer-background.toy
Normal file
@@ -0,0 +1,70 @@
|
||||
//this is one layer
|
||||
import node;
|
||||
|
||||
var childCounter: int = 0;
|
||||
|
||||
//TODO: reference these from a global source (root?)
|
||||
var tileWidth: float const = 100;
|
||||
var tileHeight: float const = 100;
|
||||
|
||||
var roomWidth: float const = 10;
|
||||
var roomHeight: float const = 10;
|
||||
|
||||
|
||||
//util to generate and init a child node of a given parent
|
||||
fn makeChildSprite(parent: opaque, spriteName: string) {
|
||||
var child: opaque = loadNode("scripts:/tilemap/tile.toy");
|
||||
parent.pushNode(child);
|
||||
child.initNode();
|
||||
|
||||
child.loadTexture("sprites:/" + spriteName);
|
||||
|
||||
//BUGFIX
|
||||
childCounter++;
|
||||
|
||||
return child;
|
||||
}
|
||||
|
||||
|
||||
fn onInit(node: opaque) {
|
||||
//load the child node, with the tiling back image
|
||||
node.makeChildSprite("tile-background.png");
|
||||
}
|
||||
|
||||
fn drawRoom(node: opaque, x, y, depth, camX, camY, camW, camH) {
|
||||
//the modifier ratio to move things
|
||||
var mod: float = float tileWidth / (tileWidth - depth);
|
||||
|
||||
var tileWidth_mod = tileWidth * mod;
|
||||
var tileHeight_mod = tileHeight * mod;
|
||||
var camX_mod = (camX - camW) * mod + camW / 2;
|
||||
var camY_mod = (camY - camH) * mod + camH / 2;
|
||||
|
||||
for (var j: int = 0; j < roomHeight; j++) {
|
||||
for (var i: int = 0; i < roomWidth; i++) {
|
||||
node.getNodeChild(0).drawNode(round( (x * roomWidth + i) * tileWidth_mod + camX_mod ),round( (y * roomHeight + j) * tileHeight_mod + camY_mod ), round( tileWidth_mod ), round( tileHeight_mod ));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn round(x): int {
|
||||
var f = floor(x);
|
||||
return x - f >= 0.5 ? f + 1 : f;
|
||||
}
|
||||
|
||||
fn floor(x): int {
|
||||
return int x;
|
||||
}
|
||||
|
||||
fn ceil(x): int {
|
||||
var f = floor(x);
|
||||
return x - f != 0 ? f + 1 : f;
|
||||
}
|
||||
|
||||
fn min(a, b) {
|
||||
return a < b ? a : b;
|
||||
}
|
||||
|
||||
fn max(a, b) {
|
||||
return a > b ? a : b;
|
||||
}
|
||||
Reference in New Issue
Block a user