Started on input, tired
This commit is contained in:
@@ -1,6 +1,23 @@
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import engine;
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import engine;
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import input;
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/*
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//input settings, mapping SDL2's virtual keys to event names
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mapInputEventToKey("character_up", "w", 0); //event, keysym, keymod
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mapInputEventToKey("character_left", "a", 0); //event, keysym, keymod
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mapInputEventToKey("character_down", "s", 0); //event, keysym, keymod
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mapInputEventToKey("character_right", "d", 0); //event, keysym, keymod
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mapInputEventToSpecial("character_up", "arrow_up"); //event, special
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mapInputEventToSpecial("character_left", "arrow_left"); //event, special
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mapInputEventToSpecial("character_down", "arrow_down"); //event, special
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mapInputEventToSpecial("character_right", "arrow_right"); //event, special
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mapInputEventToKey("character_jump", " ", 0); //event, keysym, keymod
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*/
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//this function must always be called, or the engine won't run
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//this function must always be called, or the engine won't run
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initWindow("Airport Game", 800, 600, false);
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initWindow("Airport Game", 800, 600, false);
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//kick off the logic of the scene graph
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loadRootNode("assets/scripts/root.toy");
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loadRootNode("assets/scripts/root.toy");
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@@ -6,8 +6,8 @@ fn onInit(node: opaque) {
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}
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}
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fn onStep(node: opaque) {
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fn onStep(node: opaque) {
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print node.getNodeTag();
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//print node.getNodeTag();
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print node.getNodeParent().getNodeTag();
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//print node.getNodeParent().getNodeTag();
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}
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}
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fn onFree(node: opaque) {
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fn onFree(node: opaque) {
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@@ -2,6 +2,7 @@
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#include "lib_engine.h"
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#include "lib_engine.h"
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#include "lib_render.h"
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#include "lib_render.h"
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#include "lib_input.h"
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#include "lib_standard.h"
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#include "lib_standard.h"
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#include "repl_tools.h"
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#include "repl_tools.h"
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@@ -43,6 +44,7 @@ void initEngine() {
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initInterpreter(&engine.interpreter);
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initInterpreter(&engine.interpreter);
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injectNativeHook(&engine.interpreter, "engine", hookEngine);
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injectNativeHook(&engine.interpreter, "engine", hookEngine);
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injectNativeHook(&engine.interpreter, "render", hookRender);
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injectNativeHook(&engine.interpreter, "render", hookRender);
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injectNativeHook(&engine.interpreter, "input", hookInput);
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injectNativeHook(&engine.interpreter, "standard", hookStandard);
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injectNativeHook(&engine.interpreter, "standard", hookStandard);
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size_t size = 0;
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size_t size = 0;
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@@ -198,8 +198,6 @@ static int nativeLoadNode(Interpreter* interpreter, LiteralArray* arguments) {
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initEngineNode(node, &inner, tb, size);
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initEngineNode(node, &inner, tb, size);
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//NOTE: initNode() must be called manually
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// return the node
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// return the node
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Literal nodeLiteral = TO_OPAQUE_LITERAL(node, node->tag);
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Literal nodeLiteral = TO_OPAQUE_LITERAL(node, node->tag);
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pushLiteralArray(&interpreter->stack, nodeLiteral);
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pushLiteralArray(&interpreter->stack, nodeLiteral);
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71
core/lib_input.c
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71
core/lib_input.c
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@@ -0,0 +1,71 @@
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#include "lib_input.h"
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#include "memory.h"
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//TODO: native input calls
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//call the hook
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typedef struct Natives {
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char* name;
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NativeFn fn;
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} Natives;
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int hookInput(Interpreter* interpreter, Literal identifier, Literal alias) {
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//build the natives list
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Natives natives[] = {
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// {"mapInputEventToKey", nativeMapInputEventToKey},
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// {"mapInputEventToMouse", nativeMapInputEventToMouse},
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// {"mapInputEventToSpecial", nativeMapInputEventToSpecial},
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{NULL, NULL}
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};
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//store the library in an aliased dictionary
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if (!IS_NULL(alias)) {
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//make sure the name isn't taken
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if (isDelcaredScopeVariable(interpreter->scope, alias)) {
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interpreter->errorOutput("Can't override an existing variable\n");
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freeLiteral(alias);
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return false;
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}
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//create the dictionary to load up with functions
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LiteralDictionary* dictionary = ALLOCATE(LiteralDictionary, 1);
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initLiteralDictionary(dictionary);
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//load the dict with functions
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for (int i = 0; natives[i].name; i++) {
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Literal name = TO_STRING_LITERAL(copyString(natives[i].name, strlen(natives[i].name)), strlen(natives[i].name));
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Literal func = TO_FUNCTION_LITERAL((void*)natives[i].fn, 0);
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func.type = LITERAL_FUNCTION_NATIVE;
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setLiteralDictionary(dictionary, name, func);
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freeLiteral(name);
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freeLiteral(func);
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}
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//build the type
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Literal type = TO_TYPE_LITERAL(LITERAL_DICTIONARY, true);
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Literal strType = TO_TYPE_LITERAL(LITERAL_STRING, true);
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Literal fnType = TO_TYPE_LITERAL(LITERAL_FUNCTION_NATIVE, true);
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TYPE_PUSH_SUBTYPE(&type, strType);
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TYPE_PUSH_SUBTYPE(&type, fnType);
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//set scope
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Literal dict = TO_DICTIONARY_LITERAL(dictionary);
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declareScopeVariable(interpreter->scope, alias, type);
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setScopeVariable(interpreter->scope, alias, dict, false);
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//cleanup
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freeLiteral(dict);
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freeLiteral(type);
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return 0;
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}
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//default
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for (int i = 0; natives[i].name; i++) {
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injectNativeFn(interpreter, natives[i].name, natives[i].fn);
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}
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return 0;
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}
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6
core/lib_input.h
Normal file
6
core/lib_input.h
Normal file
@@ -0,0 +1,6 @@
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#pragma once
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#include "interpreter.h"
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int hookInput(Interpreter* interpreter, Literal identifier, Literal alias);
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@@ -58,8 +58,6 @@ static int nativeLoadRenderNode(Interpreter* interpreter, LiteralArray* argument
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initRenderNode(node, &inner, tb, size);
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initRenderNode(node, &inner, tb, size);
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//NOTE: initNode() must be called manually
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// return the node
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// return the node
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Literal nodeLiteral = TO_OPAQUE_LITERAL(node, node->tag);
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Literal nodeLiteral = TO_OPAQUE_LITERAL(node, node->tag);
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pushLiteralArray(&interpreter->stack, nodeLiteral);
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pushLiteralArray(&interpreter->stack, nodeLiteral);
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@@ -196,10 +194,10 @@ static int nativeSetRectRenderNode(Interpreter* interpreter, LiteralArray* argum
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if (!IS_OPAQUE(nodeLiteral) || !IS_INTEGER(x) || !IS_INTEGER(y) || !IS_INTEGER(w) || !IS_INTEGER(h)) {
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if (!IS_OPAQUE(nodeLiteral) || !IS_INTEGER(x) || !IS_INTEGER(y) || !IS_INTEGER(w) || !IS_INTEGER(h)) {
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interpreter->errorOutput("Incorrect argument type passed to setRectRenderNode\n");
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interpreter->errorOutput("Incorrect argument type passed to setRectRenderNode\n");
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freeLiteral(nodeLiteral);
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freeLiteral(nodeLiteral);
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freeLiteral(xi);
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freeLiteral(x);
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freeLiteral(yi);
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freeLiteral(y);
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freeLiteral(wi);
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freeLiteral(w);
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freeLiteral(hi);
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freeLiteral(h);
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return -1;
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return -1;
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}
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}
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@@ -211,13 +209,15 @@ static int nativeSetRectRenderNode(Interpreter* interpreter, LiteralArray* argum
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//cleanup
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//cleanup
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freeLiteral(nodeLiteral);
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freeLiteral(nodeLiteral);
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freeLiteral(xi);
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freeLiteral(x);
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freeLiteral(yi);
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freeLiteral(y);
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freeLiteral(wi);
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freeLiteral(w);
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freeLiteral(hi);
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freeLiteral(h);
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return 0;
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return 0;
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}
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}
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//TODO: get x, y, w, h
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static int nativeDrawRenderNode(Interpreter* interpreter, LiteralArray* arguments) {
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static int nativeDrawRenderNode(Interpreter* interpreter, LiteralArray* arguments) {
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if (arguments->count != 3 && arguments->count != 5) {
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if (arguments->count != 3 && arguments->count != 5) {
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interpreter->errorOutput("Incorrect number of arguments passed to drawRenderNode\n");
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interpreter->errorOutput("Incorrect number of arguments passed to drawRenderNode\n");
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@@ -264,10 +264,10 @@ static int nativeDrawRenderNode(Interpreter* interpreter, LiteralArray* argument
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if (!IS_OPAQUE(nodeLiteral) || !IS_INTEGER(x) || !IS_INTEGER(y) || (!IS_INTEGER(w) && !IS_NULL(w)) || (!IS_INTEGER(h) && !IS_NULL(h))) {
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if (!IS_OPAQUE(nodeLiteral) || !IS_INTEGER(x) || !IS_INTEGER(y) || (!IS_INTEGER(w) && !IS_NULL(w)) || (!IS_INTEGER(h) && !IS_NULL(h))) {
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interpreter->errorOutput("Incorrect argument type passed to drawRenderNode\n");
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interpreter->errorOutput("Incorrect argument type passed to drawRenderNode\n");
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freeLiteral(nodeLiteral);
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freeLiteral(nodeLiteral);
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freeLiteral(xi);
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freeLiteral(x);
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freeLiteral(yi);
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freeLiteral(y);
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freeLiteral(wi);
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freeLiteral(w);
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freeLiteral(hi);
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freeLiteral(h);
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return -1;
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return -1;
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}
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}
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@@ -288,10 +288,10 @@ static int nativeDrawRenderNode(Interpreter* interpreter, LiteralArray* argument
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//cleanup
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//cleanup
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freeLiteral(nodeLiteral);
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freeLiteral(nodeLiteral);
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freeLiteral(xi);
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freeLiteral(x);
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freeLiteral(yi);
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freeLiteral(y);
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freeLiteral(wi);
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freeLiteral(w);
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freeLiteral(hi);
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freeLiteral(h);
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return 0;
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return 0;
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}
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}
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