Tilemap is working, in theory
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@@ -594,7 +594,7 @@ static int nativeSetCurrentNodeFrame(Toy_Interpreter* interpreter, Toy_LiteralAr
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//actually set
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Box_EngineNode* node = (Box_EngineNode*)TOY_AS_OPAQUE(nodeLiteral);
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Box_setFramesEngineNode(node, TOY_AS_INTEGER(currentFrameLiteral));
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Box_setCurrentFrameEngineNode(node, TOY_AS_INTEGER(currentFrameLiteral));
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//cleanup
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Toy_freeLiteral(nodeLiteral);
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