Tilemap is working, in theory
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@@ -31,7 +31,7 @@ fn faceUp(node: opaque) {
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}
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fn faceLeft(node: opaque) {
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node.setNodeRect(32 * 8, 0, SPRITE_WIDTH, SPRITE_HEIGHT);
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node.setNodeRect(32 * 12, 0, SPRITE_WIDTH, SPRITE_HEIGHT);
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node.setNodeFrames(4);
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}
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