Started working on engine nodes
This commit is contained in:
2
Toy
2
Toy
Submodule Toy updated: 6a086395be...3460967e3b
@@ -68,7 +68,9 @@ static void execStep(Engine* engine) {
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case SDL_WINDOWEVENT: {
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case SDL_WINDOWEVENT: {
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switch(event.window.event) {
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switch(event.window.event) {
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case SDL_WINDOWEVENT_RESIZED:
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case SDL_WINDOWEVENT_RESIZED:
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SDL_RenderSetLogicalSize(engine->renderer, event.window.data1, event.window.data2);
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engine->screenWidth = event.window.data1;
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engine->screenHeight = event.window.data2;
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SDL_RenderSetLogicalSize(engine->renderer, engine->screenWidth, engine->screenHeight);
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break;
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break;
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}
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}
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}
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}
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@@ -1,2 +1,120 @@
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#include "engine_node.h"
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#include "engine_node.h"
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#include "memory.h"
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void initEngineNode(EngineNode* node, Interpreter* interpreter, void* tb, size_t size) {
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//init
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node->children = NULL;
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node->capacity = 0;
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node->count = 0;
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node->functions = ALLOCATE(LiteralDictionary, 1);
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initLiteralDictionary(node->functions);
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//run bytecode
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runInterpreter(interpreter, tb, size);
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//grab all top-level function literals
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LiteralDictionary* variablesPtr = &interpreter->scope->variables;
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for (int i = 0; i < variablesPtr->capacity; i++) {
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//skip empties and tombstones
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if (IS_NULL(variablesPtr->entries[i].key)) {
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continue;
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}
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//if this variable is a function
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_entry* entry = &variablesPtr->entries[i];
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if (IS_FUNCTION(entry->value)) {
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//save a copy
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setLiteralDictionary(node->functions, entry->key, entry->value);
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}
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}
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}
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void pushEngineNode(EngineNode* node, EngineNode* child) {
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//push to the array (prune tombstones when expanding/copying)
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if (node->count + 1 > node->capacity) {
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int oldCapacity = node->capacity;
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node->capacity = GROW_CAPACITY(oldCapacity);
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node->children = GROW_ARRAY(EngineNode, node->children, oldCapacity, node->capacity);
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}
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//prune tombstones (experimental)
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int counter = 0;
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for (int i = 0; i < node->capacity; i++) {
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if (i >= node->count) {
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node->count = counter;
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break;
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}
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//move down
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if (node->children[i].functions != NULL) {
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node->children[counter++] = node->children[i];
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}
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}
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//zero the rest
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while (counter < node->capacity) {
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node->children[counter].children = NULL;
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node->children[counter].capacity = 0;
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node->children[counter].count = 0;
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node->children[counter].functions = NULL;
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counter++;
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}
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//assign
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node->children[node->count++] = *child;
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}
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void freeEngineNode(EngineNode* node) {
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//free and tombstone this node
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for (int i = 0; i < node->capacity; i++) {
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freeEngineNode(&node->children[i]);
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}
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FREE_ARRAY(EngineNode, node->children, node->capacity);
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if (node->functions != NULL) {
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freeLiteralDictionary(node->functions);
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}
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FREE(LiteralDictionary, node->functions);
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node->children = NULL;
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node->capacity = -1;
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node->count = -1;
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node->functions = NULL;
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}
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static void callEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Literal key) {
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//if this fn exists
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if (existsLiteralDictionary(node->functions, key)) {
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Literal fn = getLiteralDictionary(node->functions, key);
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LiteralArray dummyArray;
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initLiteralArray(&dummyArray);
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callLiteralFn(interpreter, fn, &dummyArray, &dummyArray);
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freeLiteralArray(&dummyArray);
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freeLiteral(fn);
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}
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//recurse to the (non-tomstone) children
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for (int i = 0; i < node->count; i++) {
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if (node->children[i].functions != NULL) {
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callEngineNodeLiteral(&node->children[i], interpreter, key);
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}
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}
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}
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void callEngineNode(EngineNode* node, Interpreter* interpreter, char* fnName) {
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//call "fnName" on this node, and all children, if it exists
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Literal key = TO_IDENTIFIER_LITERAL(copyString(fnName, strlen(fnName)), strlen(fnName));
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callEngineNodeLiteral(node, interpreter, key);
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freeLiteral(key);
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}
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@@ -2,22 +2,25 @@
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#include "common.h"
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#include "common.h"
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#include "literal_dictionary.h"
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#include "interpreter.h"
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//forward declare
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//forward declare
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typedef struct _engineNode EngineNode;
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typedef struct _engineNode EngineNode;
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typedef struct _engine Engine;
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//the interface function
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typedef void (*EngineNodeFn)(EngineNode* self, Engine* engine);
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//the node object, which forms a tree
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//the node object, which forms a tree
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typedef struct _engineNode {
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typedef struct _engineNode {
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//use Toy's memory model
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//use Toy's memory model
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void* children;
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EngineNode* children;
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int capacity;
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int capacity;
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int count;
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int count; //includes tombstones
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EngineNodeFn onInit;
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//toy functions, stored in a dict for flexibility
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EngineNodeFn onStep;
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LiteralDictionary* functions;
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EngineNodeFn onFree;
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} EngineNode;
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} EngineNode;
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CORE_API void initEngineNode(EngineNode* node, Interpreter* interpreter, void* tb, size_t size); //run bytecode, then grab all top-level function literals
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CORE_API void pushEngineNode(EngineNode* node, EngineNode* child); //push to the array (prune tombstones when expanding/copying)
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CORE_API void freeEngineNode(EngineNode* node); //free and tombstone this node
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CORE_API void callEngineNode(EngineNode* node, Interpreter* interpreter, char* fnName); //call "fnName" on this node, and all children, if it exists
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@@ -1,8 +1,8 @@
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CC=gcc
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CC=gcc
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IDIR+=.
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IDIR+=. ../Toy/source
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CFLAGS+=$(addprefix -I,$(IDIR)) -DSDL_MAIN_HANDLED -g -Wall -W -pedantic -Wno-unused-parameter -Wno-unused-function -Wno-unused-variable
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CFLAGS+=$(addprefix -I,$(IDIR)) -DSDL_MAIN_HANDLED -g -Wall -W -Wno-unused-parameter -Wno-unused-function -Wno-unused-variable
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LIBS+=-lSDL2
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LIBS+=-lSDL2 -ltoy
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ODIR = obj
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ODIR = obj
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SRC = $(wildcard *.c)
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SRC = $(wildcard *.c)
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@@ -24,10 +24,10 @@ else
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endif
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endif
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library: $(OBJ)
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library: $(OBJ)
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$(CC) -DCORE_EXPORT $(CFLAGS) -shared -o $(OUT) $(LIBLINE) $(LIBS)
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$(CC) -DCORE_EXPORT $(CFLAGS) -shared -o $(OUT) $(LIBLINE) -L../$(LIBDIR) $(LIBS)
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static: $(OBJ)
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static: $(OBJ)
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ar crs $(CORE_OUTDIR)/lib$(OUTNAME).a $(OBJ) $(LIBS)
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ar crs $(CORE_OUTDIR)/lib$(OUTNAME).a $(OBJ) -L../$(LIBDIR) $(LIBS)
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$(OBJ): | $(ODIR)
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$(OBJ): | $(ODIR)
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3
makefile
3
makefile
@@ -13,6 +13,9 @@ toy: $(LIBDIR)
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core: $(LIBDIR)
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core: $(LIBDIR)
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$(MAKE) -C core
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$(MAKE) -C core
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test: clean $(OUTDIR) toy core
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$(MAKE) -C test
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$(OUTDIR):
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$(OUTDIR):
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mkdir $(OUTDIR)
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mkdir $(OUTDIR)
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@@ -1,7 +1,7 @@
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#include "engine.h"
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#include "engine.h"
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int main(int argc, char* argv[]) {
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int main(int argc, char* argv[]) {
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Engine engine = { .screenWidth = 640, .screenHeight = 480 };
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Engine engine = { .screenWidth = 800, .screenHeight = 600 };
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initEngine(&engine);
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initEngine(&engine);
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execEngine(&engine);
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execEngine(&engine);
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@@ -1,7 +1,7 @@
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CC=gcc
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CC=gcc
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IDIR+=. ../Toy/source ../core
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IDIR+=. ../Toy/source ../core
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CFLAGS+=$(addprefix -I,$(IDIR)) -DSDL_MAIN_HANDLED -g -Wall -W -pedantic -Wno-unused-parameter -Wno-unused-function -Wno-unused-variable
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CFLAGS+=$(addprefix -I,$(IDIR)) -DSDL_MAIN_HANDLED -g -Wall -W -Wno-unused-parameter -Wno-unused-function -Wno-unused-variable
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LIBS+=-lSDL2 -ltoy -lcore
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LIBS+=-lSDL2 -ltoy -lcore
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ODIR = obj
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ODIR = obj
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39
test/makefile
Normal file
39
test/makefile
Normal file
@@ -0,0 +1,39 @@
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CC=gcc
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IDIR+=. ../Toy/source ../core
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CFLAGS+=$(addprefix -I,$(IDIR)) -g -Wall -W -Wno-unused-parameter -Wno-unused-function -Wno-unused-variable
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LIBS+=-lSDL2 -ltoy -lcore
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ODIR = obj
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TARGETS = $(wildcard ../core/*.c)
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TESTS = $(wildcard *.c)
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OBJ = $(addprefix $(ODIR)/,$(TARGETS:../core/%.c=%.o)) $(addprefix $(ODIR)/,$(TESTS:.c=.o))
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.PRECIOUS: $(TESTS:%.c=../$(OUTDIR)/%.exe)
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all: $(OBJ) $(TESTS:%.c=../$(OUTDIR)/%.exe)
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../$(OUTDIR)/%.exe: $(ODIR)/%.o
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@$(CC) -o $@ $< $(TARGETS:../core/%.c=$(ODIR)/%.o) $(CFLAGS) -L../$(LIBDIR) $(LIBS)
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cp ../$(LIBDIR)/*.dll ../$(OUTDIR)
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ifeq ($(shell uname),Linux)
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valgrind --leak-check=full --track-origins=yes $@
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else
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$@
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endif
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$(OBJ): | $(ODIR)
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$(ODIR):
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mkdir $(ODIR)
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$(ODIR)/%.o: %.c
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@$(CC) -c -o $@ $< $(CFLAGS)
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$(ODIR)/%.o: ../core/%.c
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@$(CC) -c -o $@ $< $(CFLAGS)
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.PHONY: clean
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clean:
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$(RM) $(ODIR)
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14
test/scripts/child_engine_node.toy
Normal file
14
test/scripts/child_engine_node.toy
Normal file
@@ -0,0 +1,14 @@
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var tally: int = 0;
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fn onInit() {
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print "child init called";
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}
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fn onStep() {
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print "child step called";
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print ++tally;
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}
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fn onFree() {
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print "child free called";
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}
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11
test/scripts/parent_engine_node.toy
Normal file
11
test/scripts/parent_engine_node.toy
Normal file
@@ -0,0 +1,11 @@
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fn onInit() {
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print "init called";
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}
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fn onStep() {
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print "step called";
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}
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fn onFree() {
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print "free called";
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}
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156
test/test_engine_node.c
Normal file
156
test/test_engine_node.c
Normal file
@@ -0,0 +1,156 @@
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#include "engine_node.h"
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#include "lexer.h"
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#include "parser.h"
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#include "compiler.h"
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#include "interpreter.h"
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#include "console_colors.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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//compilation functions
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char* readFile(char* path, size_t* fileSize) {
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FILE* file = fopen(path, "rb");
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if (file == NULL) {
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fprintf(stderr, ERROR "Could not open file \"%s\"\n" RESET, path);
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exit(-1);
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}
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fseek(file, 0L, SEEK_END);
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*fileSize = ftell(file);
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rewind(file);
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char* buffer = (char*)malloc(*fileSize + 1);
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if (buffer == NULL) {
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fprintf(stderr, ERROR "Not enough memory to read \"%s\"\n" RESET, path);
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exit(-1);
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}
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size_t bytesRead = fread(buffer, sizeof(char), *fileSize, file);
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buffer[*fileSize] = '\0'; //NOTE: fread doesn't append this
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if (bytesRead < *fileSize) {
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fprintf(stderr, ERROR "Could not read file \"%s\"\n" RESET, path);
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exit(-1);
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}
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fclose(file);
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return buffer;
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}
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|
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unsigned char* compileString(char* source, size_t* size) {
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Lexer lexer;
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Parser parser;
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Compiler compiler;
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initLexer(&lexer, source);
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initParser(&parser, &lexer);
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initCompiler(&compiler);
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//run the parser until the end of the source
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ASTNode* node = scanParser(&parser);
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while(node != NULL) {
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//pack up and leave
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if (node->type == AST_NODEERROR) {
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printf(ERROR "error node detected\n" RESET);
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freeNode(node);
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freeCompiler(&compiler);
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freeParser(&parser);
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return NULL;
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}
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||||||
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writeCompiler(&compiler, node);
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freeNode(node);
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node = scanParser(&parser);
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}
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|
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//get the bytecode dump
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unsigned char* tb = collateCompiler(&compiler, (int*)(size));
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||||||
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//cleanup
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||||||
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freeCompiler(&compiler);
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freeParser(&parser);
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//no lexer to clean up
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//finally
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return tb;
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}
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|
||||||
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int main() {
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||||||
|
{
|
||||||
|
//setup interpreter
|
||||||
|
Interpreter interpreter;
|
||||||
|
initInterpreter(&interpreter);
|
||||||
|
|
||||||
|
size_t size = 0;
|
||||||
|
|
||||||
|
char* source = readFile("./scripts/parent_engine_node.toy", &size);
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||||||
|
unsigned char* tb = compileString(source, &size);
|
||||||
|
|
||||||
|
//create and test the engine node
|
||||||
|
EngineNode node;
|
||||||
|
|
||||||
|
initEngineNode(&node, &interpreter, tb, size);
|
||||||
|
|
||||||
|
callEngineNode(&node, &interpreter, "onInit");
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||||||
|
callEngineNode(&node, &interpreter, "onStep");
|
||||||
|
callEngineNode(&node, &interpreter, "onFree");
|
||||||
|
|
||||||
|
freeEngineNode(&node);
|
||||||
|
|
||||||
|
//free
|
||||||
|
free((void*)source);
|
||||||
|
freeInterpreter(&interpreter);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
//setup interpreter
|
||||||
|
Interpreter interpreter;
|
||||||
|
initInterpreter(&interpreter);
|
||||||
|
|
||||||
|
size_t size = 0;
|
||||||
|
|
||||||
|
char* source = readFile("./scripts/parent_engine_node.toy", &size);
|
||||||
|
unsigned char* tb = compileString(source, &size);
|
||||||
|
|
||||||
|
//create and test the engine node
|
||||||
|
EngineNode node;
|
||||||
|
|
||||||
|
initEngineNode(&node, &interpreter, tb, size);
|
||||||
|
resetInterpreter(&interpreter);
|
||||||
|
|
||||||
|
for (int i = 0; i < 10; i++) {
|
||||||
|
char* source = readFile("./scripts/child_engine_node.toy", &size);
|
||||||
|
unsigned char* tb = compileString(source, &size);
|
||||||
|
|
||||||
|
EngineNode child;
|
||||||
|
initEngineNode(&child, &interpreter, tb, size);
|
||||||
|
resetInterpreter(&interpreter);
|
||||||
|
|
||||||
|
pushEngineNode(&node, &child);
|
||||||
|
}
|
||||||
|
|
||||||
|
//test the calls
|
||||||
|
callEngineNode(&node, &interpreter, "onInit");
|
||||||
|
|
||||||
|
for (int i = 0; i < 10; i++) {
|
||||||
|
callEngineNode(&node, &interpreter, "onStep");
|
||||||
|
}
|
||||||
|
|
||||||
|
callEngineNode(&node, &interpreter, "onFree");
|
||||||
|
|
||||||
|
//free
|
||||||
|
freeEngineNode(&node);
|
||||||
|
free((void*)source);
|
||||||
|
freeInterpreter(&interpreter);
|
||||||
|
}
|
||||||
|
|
||||||
|
printf(NOTICE "All good\n" RESET);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user