Started working on engine nodes
This commit is contained in:
@@ -1,2 +1,120 @@
|
||||
#include "engine_node.h"
|
||||
|
||||
#include "memory.h"
|
||||
|
||||
void initEngineNode(EngineNode* node, Interpreter* interpreter, void* tb, size_t size) {
|
||||
//init
|
||||
node->children = NULL;
|
||||
node->capacity = 0;
|
||||
node->count = 0;
|
||||
node->functions = ALLOCATE(LiteralDictionary, 1);
|
||||
initLiteralDictionary(node->functions);
|
||||
|
||||
//run bytecode
|
||||
runInterpreter(interpreter, tb, size);
|
||||
|
||||
//grab all top-level function literals
|
||||
LiteralDictionary* variablesPtr = &interpreter->scope->variables;
|
||||
|
||||
for (int i = 0; i < variablesPtr->capacity; i++) {
|
||||
//skip empties and tombstones
|
||||
if (IS_NULL(variablesPtr->entries[i].key)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//if this variable is a function
|
||||
_entry* entry = &variablesPtr->entries[i];
|
||||
if (IS_FUNCTION(entry->value)) {
|
||||
//save a copy
|
||||
setLiteralDictionary(node->functions, entry->key, entry->value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void pushEngineNode(EngineNode* node, EngineNode* child) {
|
||||
//push to the array (prune tombstones when expanding/copying)
|
||||
if (node->count + 1 > node->capacity) {
|
||||
int oldCapacity = node->capacity;
|
||||
|
||||
node->capacity = GROW_CAPACITY(oldCapacity);
|
||||
node->children = GROW_ARRAY(EngineNode, node->children, oldCapacity, node->capacity);
|
||||
}
|
||||
|
||||
//prune tombstones (experimental)
|
||||
int counter = 0;
|
||||
for (int i = 0; i < node->capacity; i++) {
|
||||
if (i >= node->count) {
|
||||
node->count = counter;
|
||||
break;
|
||||
}
|
||||
|
||||
//move down
|
||||
if (node->children[i].functions != NULL) {
|
||||
node->children[counter++] = node->children[i];
|
||||
}
|
||||
}
|
||||
|
||||
//zero the rest
|
||||
while (counter < node->capacity) {
|
||||
node->children[counter].children = NULL;
|
||||
node->children[counter].capacity = 0;
|
||||
node->children[counter].count = 0;
|
||||
node->children[counter].functions = NULL;
|
||||
counter++;
|
||||
}
|
||||
|
||||
//assign
|
||||
node->children[node->count++] = *child;
|
||||
}
|
||||
|
||||
void freeEngineNode(EngineNode* node) {
|
||||
//free and tombstone this node
|
||||
for (int i = 0; i < node->capacity; i++) {
|
||||
freeEngineNode(&node->children[i]);
|
||||
}
|
||||
|
||||
FREE_ARRAY(EngineNode, node->children, node->capacity);
|
||||
|
||||
if (node->functions != NULL) {
|
||||
freeLiteralDictionary(node->functions);
|
||||
}
|
||||
|
||||
FREE(LiteralDictionary, node->functions);
|
||||
|
||||
node->children = NULL;
|
||||
node->capacity = -1;
|
||||
node->count = -1;
|
||||
node->functions = NULL;
|
||||
}
|
||||
|
||||
static void callEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Literal key) {
|
||||
//if this fn exists
|
||||
if (existsLiteralDictionary(node->functions, key)) {
|
||||
Literal fn = getLiteralDictionary(node->functions, key);
|
||||
|
||||
LiteralArray dummyArray;
|
||||
initLiteralArray(&dummyArray);
|
||||
|
||||
callLiteralFn(interpreter, fn, &dummyArray, &dummyArray);
|
||||
|
||||
freeLiteralArray(&dummyArray);
|
||||
|
||||
freeLiteral(fn);
|
||||
}
|
||||
|
||||
//recurse to the (non-tomstone) children
|
||||
for (int i = 0; i < node->count; i++) {
|
||||
if (node->children[i].functions != NULL) {
|
||||
callEngineNodeLiteral(&node->children[i], interpreter, key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void callEngineNode(EngineNode* node, Interpreter* interpreter, char* fnName) {
|
||||
//call "fnName" on this node, and all children, if it exists
|
||||
Literal key = TO_IDENTIFIER_LITERAL(copyString(fnName, strlen(fnName)), strlen(fnName));
|
||||
|
||||
callEngineNodeLiteral(node, interpreter, key);
|
||||
|
||||
freeLiteral(key);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user