Fixed it - I set the resolution too high by accident
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@@ -34,5 +34,5 @@ fn getLevelXCount(node: opaque): int { return 9; }
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fn getLevelYCount(node: opaque): int { return 9; }
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fn getLevelYCount(node: opaque): int { return 9; }
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//TODO: move this into the engine
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//TODO: move this into the engine
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fn getScreenWidth(node: opaque): int { return 1920; }
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fn getScreenWidth(node: opaque): int { return 1080; }
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fn getScreenHeight(node: opaque): int { return 1080; }
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fn getScreenHeight(node: opaque): int { return 720; }
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