Got airport working in MSVC

This commit is contained in:
2023-06-21 03:19:27 +10:00
parent 5a3c4aa6d4
commit 71733d1871
3 changed files with 225 additions and 1 deletions

58
Airport.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.6.33801.468
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Airport", "Airport.vcxproj", "{B6819868-2E07-4E17-8B91-33E8B0D39530}"
ProjectSection(ProjectDependencies) = postProject
{26360002-CC2A-469A-9B28-BA0C1AF41657} = {26360002-CC2A-469A-9B28-BA0C1AF41657}
{2937C4D3-5C8D-4E59-9B6D-452B409F4ABA} = {2937C4D3-5C8D-4E59-9B6D-452B409F4ABA}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Toy", "Box\Toy\Toy.vcxproj", "{26360002-CC2A-469A-9B28-BA0C1AF41657}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Box", "Box\Box.vcxproj", "{2937C4D3-5C8D-4E59-9B6D-452B409F4ABA}"
ProjectSection(ProjectDependencies) = postProject
{26360002-CC2A-469A-9B28-BA0C1AF41657} = {26360002-CC2A-469A-9B28-BA0C1AF41657}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B6819868-2E07-4E17-8B91-33E8B0D39530}.Debug|x64.ActiveCfg = Debug|x64
{B6819868-2E07-4E17-8B91-33E8B0D39530}.Debug|x64.Build.0 = Debug|x64
{B6819868-2E07-4E17-8B91-33E8B0D39530}.Debug|x86.ActiveCfg = Debug|Win32
{B6819868-2E07-4E17-8B91-33E8B0D39530}.Debug|x86.Build.0 = Debug|Win32
{B6819868-2E07-4E17-8B91-33E8B0D39530}.Release|x64.ActiveCfg = Release|x64
{B6819868-2E07-4E17-8B91-33E8B0D39530}.Release|x64.Build.0 = Release|x64
{B6819868-2E07-4E17-8B91-33E8B0D39530}.Release|x86.ActiveCfg = Release|Win32
{B6819868-2E07-4E17-8B91-33E8B0D39530}.Release|x86.Build.0 = Release|Win32
{26360002-CC2A-469A-9B28-BA0C1AF41657}.Debug|x64.ActiveCfg = Debug|x64
{26360002-CC2A-469A-9B28-BA0C1AF41657}.Debug|x64.Build.0 = Debug|x64
{26360002-CC2A-469A-9B28-BA0C1AF41657}.Debug|x86.ActiveCfg = Debug|Win32
{26360002-CC2A-469A-9B28-BA0C1AF41657}.Debug|x86.Build.0 = Debug|Win32
{26360002-CC2A-469A-9B28-BA0C1AF41657}.Release|x64.ActiveCfg = Release|x64
{26360002-CC2A-469A-9B28-BA0C1AF41657}.Release|x64.Build.0 = Release|x64
{26360002-CC2A-469A-9B28-BA0C1AF41657}.Release|x86.ActiveCfg = Release|Win32
{26360002-CC2A-469A-9B28-BA0C1AF41657}.Release|x86.Build.0 = Release|Win32
{2937C4D3-5C8D-4E59-9B6D-452B409F4ABA}.Debug|x64.ActiveCfg = Debug|x64
{2937C4D3-5C8D-4E59-9B6D-452B409F4ABA}.Debug|x64.Build.0 = Debug|x64
{2937C4D3-5C8D-4E59-9B6D-452B409F4ABA}.Debug|x86.ActiveCfg = Debug|Win32
{2937C4D3-5C8D-4E59-9B6D-452B409F4ABA}.Debug|x86.Build.0 = Debug|Win32
{2937C4D3-5C8D-4E59-9B6D-452B409F4ABA}.Release|x64.ActiveCfg = Release|x64
{2937C4D3-5C8D-4E59-9B6D-452B409F4ABA}.Release|x64.Build.0 = Release|x64
{2937C4D3-5C8D-4E59-9B6D-452B409F4ABA}.Release|x86.ActiveCfg = Release|Win32
{2937C4D3-5C8D-4E59-9B6D-452B409F4ABA}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {12EEBE9F-67EE-4103-B651-29C742B37A6C}
EndGlobalSection
EndGlobal

166
Airport.vcxproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{b6819868-2e07-4e17-8b91-33e8b0d39530}</ProjectGuid>
<RootNamespace>Airport2</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(SolutionDir)out\$(Configuration)\</OutDir>
<PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)out\$(Configuration)\</OutDir>
<PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<AdditionalIncludeDirectories>$(SDL2Dir)\include;$(SDL2ImageDir)\include;$(SDL2TTFDir)\include;$(SolutionDir)Box/source;$(SolutionDir)Box/Toy/source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2main.lib;SDL2.lib;SDL2_image.lib;SDL2_ttf.lib;Toy.lib;Box.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SDL2Dir)\lib\x64;$(SDL2ImageDir)\lib\x64;$(SDL2TTFDir)\lib\x64;$(SolutionDir)out\$(Configuration)\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
<PostBuildEvent />
<PostBuildEvent>
<Command>xcopy "$(SDL2Dir)\lib\x64\SDL2.dll" "$(OutDir)" /Y /I /E
xcopy "$(SDL2ImageDir)\lib\x64\SDL2_image.dll" "$(OutDir)" /Y /I /E
xcopy "$(SDL2TTFDir)\lib\x64\SDL2_ttf.dll" "$(OutDir)" /Y /I /E</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<AdditionalIncludeDirectories>$(SDL2Dir)\include;$(SDL2ImageDir)\include;$(SDL2TTFDir)\include;$(SolutionDir)Box/source;$(SolutionDir)Box/Toy/source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>$(SDL2Dir)\lib\x64;$(SDL2ImageDir)\lib\x64;$(SDL2TTFDir)\lib\x64;$(SolutionDir)out\$(Configuration)\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
<PostBuildEvent />
<PostBuildEvent>
<Command>xcopy "$(SDL2Dir)\lib\x64\SDL2.dll" "$(OutDir)" /Y /I /E
xcopy "$(SDL2ImageDir)\lib\x64\SDL2_image.dll" "$(OutDir)" /Y /I /E
xcopy "$(SDL2TTFDir)\lib\x64\SDL2_ttf.dll" "$(OutDir)" /Y /I /E</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="source\main.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

2
Box

Submodule Box updated: 63c7fde56f...3fb6a8327b