Added some debugging tools
This commit is contained in:
116
box/dbg_profiler.c
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116
box/dbg_profiler.c
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#include "dbg_profiler.h"
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#include "toy_memory.h"
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#include <stdio.h>
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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//https://stackoverflow.com/questions/2347770/how-do-you-clear-the-console-screen-in-c
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void Dbg_clearConsole()
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{
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HANDLE hStdOut;
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CONSOLE_SCREEN_BUFFER_INFO csbi;
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DWORD count;
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DWORD cellCount;
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COORD homeCoords = { 0, 0 };
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hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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if (hStdOut == INVALID_HANDLE_VALUE) return;
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/* Get the number of cells in the current buffer */
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if (!GetConsoleScreenBufferInfo(hStdOut, &csbi)) return;
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cellCount = csbi.dwSize.X * csbi.dwSize.Y;
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/* Fill the entire buffer with spaces */
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if (!FillConsoleOutputCharacter(
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hStdOut,
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(TCHAR)' ',
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cellCount,
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homeCoords,
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&count
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)) return;
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/* Fill the entire buffer with the current colors and attributes */
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if (!FillConsoleOutputAttribute(
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hStdOut,
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csbi.wAttributes,
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cellCount,
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homeCoords,
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&count
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)) return;
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/* Move the cursor home */
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SetConsoleCursorPosition(hStdOut, homeCoords);
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}
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#else // !_WIN32
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#include <unistd.h>
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#include <term.h>
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void Dbg_clearConsole()
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{
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if (!cur_term)
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{
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int result;
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setupterm(NULL, STDOUT_FILENO, &result);
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if (result <= 0) return;
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}
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putp(tigetstr("clear"));
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}
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#endif
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void Dbg_initTimer(Dbg_Timer* timer) {
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timer->name = NULL;
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timer->start = 0;
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timer->log = TOY_ALLOCATE(char, 2048);
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memset(timer->log, 0, 2048);
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timer->logPos = 0;
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}
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void Dbg_startTimer(Dbg_Timer* timer, const char* name) {
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timer->name = name;
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timer->start = clock();
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}
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void Dbg_stopTimer(Dbg_Timer* timer) {
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double duration = (clock() - timer->start) / (double) CLOCKS_PER_SEC * 1000;
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timer->logPos += sprintf(&(timer->log[timer->logPos]), "%.3fms %s\n", duration, timer->name);
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}
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void Dbg_printTimerLog(Dbg_Timer* timer) {
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printf("%.*s", timer->logPos, timer->log);
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timer->logPos = 0;
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}
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void Dbg_freeTimer(Dbg_Timer* timer) {
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TOY_FREE_ARRAY(char, timer->log, 2048);
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}
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void Dbg_initFPSCounter(Dbg_FPSCounter* counter) {
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counter->count = 0;
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counter->start = clock();
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counter->log = TOY_ALLOCATE(char, 256);
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memset(counter->log, 0, 256);
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}
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void Dbg_tickFPSCounter(Dbg_FPSCounter* counter) {
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counter->count++;
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if (clock() - counter->start > CLOCKS_PER_SEC) {
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sprintf(counter->log, "%d FPS", counter->count);
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counter->start = clock();
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counter->count = 0;
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}
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}
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void Dbg_printFPSCounter(Dbg_FPSCounter* counter) {
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printf("%s\n", counter->log);
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}
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void Dbg_freeFPSCounter(Dbg_FPSCounter* counter) {
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TOY_FREE_ARRAY(char, counter->log, 256);
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}
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