Added a debugging print for HW acceleration
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@@ -28,7 +28,7 @@ fn onStep(node: opaque) {
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}
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}
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fn onDraw(node: opaque) {
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fn onDraw(node: opaque) {
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print stepCounter;
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//print stepCounter;
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stepCounter = 0;
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stepCounter = 0;
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var screenWidth: int const = getRootNode().callNodeFn("getScreenWidth");
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var screenWidth: int const = getRootNode().callNodeFn("getScreenWidth");
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@@ -44,6 +44,12 @@ void Box_initEngine() {
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fatalError("Failed to initialize SDL2");
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fatalError("Failed to initialize SDL2");
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}
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}
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//init SDL_image
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int imageFlags = IMG_INIT_PNG | IMG_INIT_JPG;
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if (IMG_Init(imageFlags) != imageFlags) {
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fatalError("Failed to initialize SDL2_image");
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}
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//init events
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//init events
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Toy_initLiteralDictionary(&engine.symKeyDownEvents);
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Toy_initLiteralDictionary(&engine.symKeyDownEvents);
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Toy_initLiteralDictionary(&engine.symKeyUpEvents);
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Toy_initLiteralDictionary(&engine.symKeyUpEvents);
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@@ -109,9 +115,10 @@ static void execEvents() {
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case SDL_WINDOWEVENT: {
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case SDL_WINDOWEVENT: {
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switch(event.window.event) {
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switch(event.window.event) {
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case SDL_WINDOWEVENT_RESIZED:
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case SDL_WINDOWEVENT_RESIZED:
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engine.screenWidth = event.window.data1;
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//TODO: toy onWindowResized, setLogicalWindowSize, getLogicalWindowSize
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engine.screenHeight = event.window.data2;
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//engine.screenWidth = event.window.data1;
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SDL_RenderSetLogicalSize(engine.renderer, engine.screenWidth, engine.screenHeight);
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//engine.screenHeight = event.window.data2;
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//SDL_RenderSetLogicalSize(engine.renderer, engine.screenWidth, engine.screenHeight);
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break;
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break;
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}
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}
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}
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}
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@@ -55,7 +55,7 @@ static int nativeInitWindow(Toy_Interpreter* interpreter, Toy_LiteralArray* argu
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//init the renderer
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//init the renderer
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// SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
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// SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
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engine.renderer = SDL_CreateRenderer(engine.window, -1, 0);
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engine.renderer = SDL_CreateRenderer(engine.window, -1, SDL_RENDERER_ACCELERATED);
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if (engine.renderer == NULL) {
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if (engine.renderer == NULL) {
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fatalError("Failed to initialize the renderer\n");
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fatalError("Failed to initialize the renderer\n");
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@@ -64,7 +64,7 @@ static int nativeInitWindow(Toy_Interpreter* interpreter, Toy_LiteralArray* argu
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SDL_RendererInfo rendererInfo;
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SDL_RendererInfo rendererInfo;
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SDL_GetRendererInfo(engine.renderer, &rendererInfo);
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SDL_GetRendererInfo(engine.renderer, &rendererInfo);
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printf("Renderer: %s\n", rendererInfo.name);
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printf("Renderer: %s (HW %s)\n", rendererInfo.name, rendererInfo.flags & SDL_RENDERER_ACCELERATED ? "yes" : "no");
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
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SDL_RenderSetLogicalSize(engine.renderer, engine.screenWidth, engine.screenHeight);
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SDL_RenderSetLogicalSize(engine.renderer, engine.screenWidth, engine.screenHeight);
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