Added a debugging print for HW acceleration
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@@ -55,7 +55,7 @@ static int nativeInitWindow(Toy_Interpreter* interpreter, Toy_LiteralArray* argu
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//init the renderer
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// SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
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engine.renderer = SDL_CreateRenderer(engine.window, -1, 0);
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engine.renderer = SDL_CreateRenderer(engine.window, -1, SDL_RENDERER_ACCELERATED);
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if (engine.renderer == NULL) {
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fatalError("Failed to initialize the renderer\n");
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@@ -64,7 +64,7 @@ static int nativeInitWindow(Toy_Interpreter* interpreter, Toy_LiteralArray* argu
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SDL_RendererInfo rendererInfo;
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SDL_GetRendererInfo(engine.renderer, &rendererInfo);
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printf("Renderer: %s\n", rendererInfo.name);
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printf("Renderer: %s (HW %s)\n", rendererInfo.name, rendererInfo.flags & SDL_RENDERER_ACCELERATED ? "yes" : "no");
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
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SDL_RenderSetLogicalSize(engine.renderer, engine.screenWidth, engine.screenHeight);
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