Updated Toy to 0.6.3
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@@ -32,7 +32,7 @@ static int nativeLoadNode(Interpreter* interpreter, LiteralArray* arguments) {
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//load the new node
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size_t size = 0;
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char* source = readFile(AS_STRING(fname), &size);
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char* source = readFile(toCString(AS_STRING(fname)), &size);
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unsigned char* tb = compileString(source, &size);
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free((void*)source);
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@@ -311,7 +311,7 @@ static int nativeLoadTexture(Interpreter* interpreter, LiteralArray* arguments)
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freeTextureEngineNode(node);
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}
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if (loadTextureEngineNode(node, AS_STRING(fname)) != 0) {
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if (loadTextureEngineNode(node, toCString(AS_STRING(fname))) != 0) {
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interpreter->errorOutput("Failed to load the texture into the EngineNode\n");
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freeLiteral(fname);
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freeLiteral(nodeLiteral);
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@@ -588,8 +588,8 @@ static int nativeCallNode(Interpreter* interpreter, LiteralArray* arguments) {
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return -1;
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}
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char* strptr = AS_STRING(fnName);
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Literal fnNameIdentifier = TO_IDENTIFIER_LITERAL(copyString(strptr, strlen(strptr)), strlen(strptr));
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//allow refstring to do it's magic
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Literal fnNameIdentifier = TO_IDENTIFIER_LITERAL(copyRefString(AS_STRING(fnName)));
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//call the function
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Literal result = callEngineNodeLiteral(AS_OPAQUE(nodeLiteral), interpreter, fnNameIdentifier, &extraArgs);
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@@ -644,7 +644,7 @@ int hookNode(Interpreter* interpreter, Literal identifier, Literal alias) {
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//load the dict with functions
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for (int i = 0; natives[i].name; i++) {
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Literal name = TO_STRING_LITERAL(copyString(natives[i].name, strlen(natives[i].name)), strlen(natives[i].name));
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Literal name = TO_STRING_LITERAL(createRefString(natives[i].name));
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Literal func = TO_FUNCTION_LITERAL((void*)natives[i].fn, 0);
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func.type = LITERAL_FUNCTION_NATIVE;
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