Started on the engine proper
This commit is contained in:
2
Toy
2
Toy
Submodule Toy updated: 7a15e645a7...6a086395be
2
core/common.c
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2
core/common.c
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@@ -0,0 +1,2 @@
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#include "common.h"
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13
core/common.h
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13
core/common.h
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#pragma once
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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//platform exports/imports
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#if defined(__linux__)
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#define CORE_API extern
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#else
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#define CORE_API
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#endif
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113
core/engine.c
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113
core/engine.c
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#include "engine.h"
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#include <stdio.h>
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//errors here should be fatal
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static void error(Engine* engine, char* message) {
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fprintf(stderr, message);
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exit(-1);
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}
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//exposed functions
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void initEngine(Engine* engine) {
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//clear
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engine->root = NULL;
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engine->running = true;
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//init SDL
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if (SDL_Init(0) != 0) {
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error(engine, "Failed to initialize SDL2");
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}
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//init the window
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engine->window = SDL_CreateWindow(
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"Caption",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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engine->screenWidth,
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engine->screenHeight,
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SDL_WINDOW_RESIZABLE
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);
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if (engine->window == NULL) {
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error(engine, "Failed to initialize the window");
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}
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//init the renderer
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engine->renderer = SDL_CreateRenderer(engine->window, -1, 0);
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if (engine->renderer == NULL) {
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error(engine, "Failed to initialize the renderer");
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}
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
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SDL_RenderSetLogicalSize(engine->renderer, engine->screenWidth, engine->screenHeight);
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}
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void freeEngine(Engine* engine) {
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SDL_DestroyRenderer(engine->renderer);
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SDL_DestroyWindow(engine->window);
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SDL_Quit();
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engine->renderer = NULL;
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engine->window = NULL;
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}
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static void execStep(Engine* engine) {
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//DEBUG: for now, just poll events
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch(event.type) {
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//quit
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case SDL_QUIT: {
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engine->running = false;
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}
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break;
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//window events are handled internally
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case SDL_WINDOWEVENT: {
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switch(event.window.event) {
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case SDL_WINDOWEVENT_RESIZED:
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SDL_RenderSetLogicalSize(engine->renderer, event.window.data1, event.window.data2);
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break;
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}
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}
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break;
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//TODO: input
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}
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}
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}
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//the heart of the engine
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void execEngine(Engine* engine) {
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//set up time
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gettimeofday(&engine->realTime, NULL);
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engine->simTime = engine->realTime;
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struct timeval delta = { .tv_sec = 0, .tv_usec = 1000 * 1000 / 60 }; //60 frames per second
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while (engine->running) {
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//calc the time passed
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gettimeofday(&engine->realTime, NULL);
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//if not enough time has passed
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if (engine->simTime.tv_sec < engine->realTime.tv_sec && engine->simTime.tv_usec < engine->realTime.tv_usec) {
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//while not enough time has passed
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while(engine->simTime.tv_sec < engine->realTime.tv_sec && engine->simTime.tv_usec < engine->realTime.tv_usec) {
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//simulate the world
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execStep(engine);
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//calc the time simulation
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timeradd(&delta, &engine->simTime, &engine->simTime);
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}
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}
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else {
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SDL_Delay(10); //let the machine sleep, 10ms
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}
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//render the world
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SDL_SetRenderDrawColor(engine->renderer, 0, 0, 0, 255); //NOTE: This line can be disabled later
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SDL_RenderClear(engine->renderer); //NOTE: This line can be disabled later
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SDL_RenderPresent(engine->renderer);
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}
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}
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30
core/engine.h
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30
core/engine.h
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@@ -0,0 +1,30 @@
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#pragma once
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#include "common.h"
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#include "engine_node.h"
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#include <SDL2/SDL.h>
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#include <sys/time.h>
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//the base engine object, which represents the state of the game
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typedef struct _engine {
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//engine stuff
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EngineNode* root;
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struct timeval simTime;
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struct timeval realTime;
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bool running;
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//SDL stuff
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SDL_Window* window;
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SDL_Renderer* renderer;
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int screenWidth;
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int screenHeight;
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} Engine;
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//APIs for initializing the engine
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CORE_API void initEngine(Engine* engine);
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CORE_API void freeEngine(Engine* engine);
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CORE_API void execEngine(Engine* engine);
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2
core/engine_node.c
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2
core/engine_node.c
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#include "engine_node.h"
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23
core/engine_node.h
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23
core/engine_node.h
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@@ -0,0 +1,23 @@
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#pragma once
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#include "common.h"
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//forward declare
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typedef struct _engineNode EngineNode;
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typedef struct _engine Engine;
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//the interface function
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typedef void (*EngineNodeFn)(EngineNode* self, Engine* engine);
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//the node object, which forms a tree
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typedef struct _engineNode {
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//use Toy's memory model
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void* children;
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int capacity;
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int count;
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EngineNodeFn onInit;
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EngineNodeFn onStep;
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EngineNodeFn onFree;
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} EngineNode;
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43
core/makefile
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43
core/makefile
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@@ -0,0 +1,43 @@
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CC=gcc
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IDIR+=.
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CFLAGS+=$(addprefix -I,$(IDIR)) -DSDL_MAIN_HANDLED -g -Wall -W -pedantic -Wno-unused-parameter -Wno-unused-function -Wno-unused-variable
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LIBS+=-lSDL2
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ODIR = obj
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SRC = $(wildcard *.c)
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OBJ = $(addprefix $(ODIR)/,$(SRC:.c=.o))
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OUTNAME=core
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ifeq ($(findstring CYGWIN, $(shell uname)),CYGWIN)
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LIBLINE =-Wl,--out-implib=$(CORE_OUTDIR)/lib$(OUTNAME).dll.a -Wl,--export-all-symbols -Wl,--enable-auto-import -Wl,--whole-archive $(OBJ) -Wl,--no-whole-archive
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OUT=$(CORE_OUTDIR)/$(OUTNAME).dll
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else ifeq ($(shell uname),Linux)
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# No linux for the time being
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else ifeq ($(OS),Windows_NT)
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LIBLINE =-Wl,--out-implib=$(CORE_OUTDIR)/lib$(OUTNAME).dll.a -Wl,--export-all-symbols -Wl,--enable-auto-import -Wl,--whole-archive $(OBJ) -Wl,--no-whole-archive
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OUT=$(CORE_OUTDIR)/$(OUTNAME).dll
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else
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@echo "Platform test failed - what platform is this?"
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exit 1
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endif
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library: $(OBJ)
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$(CC) -DCORE_EXPORT $(CFLAGS) -shared -o $(OUT) $(LIBLINE) $(LIBS)
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static: $(OBJ)
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ar crs $(CORE_OUTDIR)/lib$(OUTNAME).a $(OBJ) $(LIBS)
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$(OBJ): | $(ODIR)
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$(ODIR):
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mkdir $(ODIR)
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$(ODIR)/%.o: %.c
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$(CC) -c -o $@ $< $(CFLAGS)
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.PHONY: clean
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clean:
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$(RM) $(ODIR)
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6
makefile
6
makefile
@@ -1,14 +1,18 @@
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export OUTDIR = out
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export LIBDIR = lib
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export TOY_OUTDIR = ../$(LIBDIR)
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export CORE_OUTDIR = ../$(LIBDIR)
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all: $(OUTDIR) $(LIBDIR) toy
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all: $(OUTDIR) $(LIBDIR) toy core
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$(MAKE) -C source
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cp $(LIBDIR)/*.dll $(OUTDIR)
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toy: $(LIBDIR)
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$(MAKE) -C Toy/source
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core: $(LIBDIR)
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$(MAKE) -C core
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$(OUTDIR):
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mkdir $(OUTDIR)
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@@ -1,79 +1,11 @@
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//This "hello world" was borrowed from the net
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//https://gist.github.com/fschr/92958222e35a823e738bb181fe045274
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#include "engine.h"
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// SDL2 Hello, World!
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// This should display a white screen for 2 seconds
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// compile with: clang++ main.cpp -o hello_sdl2 -lSDL2
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// run with: ./hello_sdl2
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#include <SDL2/SDL.h>
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#include <stdio.h>
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int main(int argc, char* argv[]) {
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Engine engine = { .screenWidth = 640, .screenHeight = 480 };
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#include "lexer.h"
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#include "parser.h"
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#include "compiler.h"
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#include "interpreter.h"
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initEngine(&engine);
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execEngine(&engine);
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freeEngine(&engine);
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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int main(int argc, char* args[]) {
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SDL_Window* window = NULL;
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SDL_Surface* screenSurface = NULL;
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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fprintf(stderr, "could not initialize sdl2: %s\n", SDL_GetError());
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return 1;
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}
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window = SDL_CreateWindow(
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"hello_sdl2",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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SCREEN_WIDTH, SCREEN_HEIGHT,
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SDL_WINDOW_SHOWN
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);
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if (window == NULL) {
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fprintf(stderr, "could not create window: %s\n", SDL_GetError());
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return 1;
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}
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screenSurface = SDL_GetWindowSurface(window);
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SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF));
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SDL_UpdateWindowSurface(window);
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//hacked in to test linking
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{
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//source
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char* source = "print \"Hello world!\";";
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//test basic compilation & collation
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Lexer lexer;
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Parser parser;
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Compiler compiler;
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Interpreter interpreter;
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initLexer(&lexer, source);
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initParser(&parser, &lexer);
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initCompiler(&compiler);
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initInterpreter(&interpreter);
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Node* node = scanParser(&parser);
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//write
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writeCompiler(&compiler, node);
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//collate
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int size = 0;
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unsigned char* bytecode = collateCompiler(&compiler, &size);
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//run
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runInterpreter(&interpreter, bytecode, size);
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//cleanup
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freeNode(node);
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freeParser(&parser);
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freeCompiler(&compiler);
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freeInterpreter(&interpreter);
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}
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SDL_Delay(2000);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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return 0;
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}
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@@ -1,8 +1,8 @@
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CC=gcc
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IDIR+=. ../Toy/source
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IDIR+=. ../Toy/source ../core
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CFLAGS+=$(addprefix -I,$(IDIR)) -DSDL_MAIN_HANDLED -g -Wall -W -pedantic -Wno-unused-parameter -Wno-unused-function -Wno-unused-variable
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LIBS+=-lSDL2 -ltoy
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LIBS+=-lSDL2 -ltoy -lcore
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ODIR = obj
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SRC = $(wildcard *.c)
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