Started on the engine proper

This commit is contained in:
2022-09-18 21:48:15 +01:00
parent 902b917d2b
commit 50aef00ec0
11 changed files with 241 additions and 79 deletions

2
core/common.c Normal file
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#include "common.h"

13
core/common.h Normal file
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#pragma once
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
//platform exports/imports
#if defined(__linux__)
#define CORE_API extern
#else
#define CORE_API
#endif

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core/engine.c Normal file
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#include "engine.h"
#include <stdio.h>
//errors here should be fatal
static void error(Engine* engine, char* message) {
fprintf(stderr, message);
exit(-1);
}
//exposed functions
void initEngine(Engine* engine) {
//clear
engine->root = NULL;
engine->running = true;
//init SDL
if (SDL_Init(0) != 0) {
error(engine, "Failed to initialize SDL2");
}
//init the window
engine->window = SDL_CreateWindow(
"Caption",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
engine->screenWidth,
engine->screenHeight,
SDL_WINDOW_RESIZABLE
);
if (engine->window == NULL) {
error(engine, "Failed to initialize the window");
}
//init the renderer
engine->renderer = SDL_CreateRenderer(engine->window, -1, 0);
if (engine->renderer == NULL) {
error(engine, "Failed to initialize the renderer");
}
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
SDL_RenderSetLogicalSize(engine->renderer, engine->screenWidth, engine->screenHeight);
}
void freeEngine(Engine* engine) {
SDL_DestroyRenderer(engine->renderer);
SDL_DestroyWindow(engine->window);
SDL_Quit();
engine->renderer = NULL;
engine->window = NULL;
}
static void execStep(Engine* engine) {
//DEBUG: for now, just poll events
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch(event.type) {
//quit
case SDL_QUIT: {
engine->running = false;
}
break;
//window events are handled internally
case SDL_WINDOWEVENT: {
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetLogicalSize(engine->renderer, event.window.data1, event.window.data2);
break;
}
}
break;
//TODO: input
}
}
}
//the heart of the engine
void execEngine(Engine* engine) {
//set up time
gettimeofday(&engine->realTime, NULL);
engine->simTime = engine->realTime;
struct timeval delta = { .tv_sec = 0, .tv_usec = 1000 * 1000 / 60 }; //60 frames per second
while (engine->running) {
//calc the time passed
gettimeofday(&engine->realTime, NULL);
//if not enough time has passed
if (engine->simTime.tv_sec < engine->realTime.tv_sec && engine->simTime.tv_usec < engine->realTime.tv_usec) {
//while not enough time has passed
while(engine->simTime.tv_sec < engine->realTime.tv_sec && engine->simTime.tv_usec < engine->realTime.tv_usec) {
//simulate the world
execStep(engine);
//calc the time simulation
timeradd(&delta, &engine->simTime, &engine->simTime);
}
}
else {
SDL_Delay(10); //let the machine sleep, 10ms
}
//render the world
SDL_SetRenderDrawColor(engine->renderer, 0, 0, 0, 255); //NOTE: This line can be disabled later
SDL_RenderClear(engine->renderer); //NOTE: This line can be disabled later
SDL_RenderPresent(engine->renderer);
}
}

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core/engine.h Normal file
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#pragma once
#include "common.h"
#include "engine_node.h"
#include <SDL2/SDL.h>
#include <sys/time.h>
//the base engine object, which represents the state of the game
typedef struct _engine {
//engine stuff
EngineNode* root;
struct timeval simTime;
struct timeval realTime;
bool running;
//SDL stuff
SDL_Window* window;
SDL_Renderer* renderer;
int screenWidth;
int screenHeight;
} Engine;
//APIs for initializing the engine
CORE_API void initEngine(Engine* engine);
CORE_API void freeEngine(Engine* engine);
CORE_API void execEngine(Engine* engine);

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core/engine_node.c Normal file
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#include "engine_node.h"

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core/engine_node.h Normal file
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#pragma once
#include "common.h"
//forward declare
typedef struct _engineNode EngineNode;
typedef struct _engine Engine;
//the interface function
typedef void (*EngineNodeFn)(EngineNode* self, Engine* engine);
//the node object, which forms a tree
typedef struct _engineNode {
//use Toy's memory model
void* children;
int capacity;
int count;
EngineNodeFn onInit;
EngineNodeFn onStep;
EngineNodeFn onFree;
} EngineNode;

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core/makefile Normal file
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CC=gcc
IDIR+=.
CFLAGS+=$(addprefix -I,$(IDIR)) -DSDL_MAIN_HANDLED -g -Wall -W -pedantic -Wno-unused-parameter -Wno-unused-function -Wno-unused-variable
LIBS+=-lSDL2
ODIR = obj
SRC = $(wildcard *.c)
OBJ = $(addprefix $(ODIR)/,$(SRC:.c=.o))
OUTNAME=core
ifeq ($(findstring CYGWIN, $(shell uname)),CYGWIN)
LIBLINE =-Wl,--out-implib=$(CORE_OUTDIR)/lib$(OUTNAME).dll.a -Wl,--export-all-symbols -Wl,--enable-auto-import -Wl,--whole-archive $(OBJ) -Wl,--no-whole-archive
OUT=$(CORE_OUTDIR)/$(OUTNAME).dll
else ifeq ($(shell uname),Linux)
# No linux for the time being
else ifeq ($(OS),Windows_NT)
LIBLINE =-Wl,--out-implib=$(CORE_OUTDIR)/lib$(OUTNAME).dll.a -Wl,--export-all-symbols -Wl,--enable-auto-import -Wl,--whole-archive $(OBJ) -Wl,--no-whole-archive
OUT=$(CORE_OUTDIR)/$(OUTNAME).dll
else
@echo "Platform test failed - what platform is this?"
exit 1
endif
library: $(OBJ)
$(CC) -DCORE_EXPORT $(CFLAGS) -shared -o $(OUT) $(LIBLINE) $(LIBS)
static: $(OBJ)
ar crs $(CORE_OUTDIR)/lib$(OUTNAME).a $(OBJ) $(LIBS)
$(OBJ): | $(ODIR)
$(ODIR):
mkdir $(ODIR)
$(ODIR)/%.o: %.c
$(CC) -c -o $@ $< $(CFLAGS)
.PHONY: clean
clean:
$(RM) $(ODIR)