Added volume to music, response is slow
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@@ -26,7 +26,9 @@ mapInputEventToKeyUp("character_right", "right"); //event, keysym
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mapInputEventToKeyDown("character_attack", "space"); //event, keysym
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mapInputEventToKeyDown("trigger_music", "m"); //event, keysym
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mapInputEventToKeyDown("music_toggle", "m"); //event, keysym
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mapInputEventToKeyDown("music_up", "."); //event, keysym
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mapInputEventToKeyDown("music_down", ","); //event, keysym
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//TODO: escape to kill the game
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@@ -63,7 +63,7 @@ fn onFree(node: opaque) {
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//debugging
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fn onKeyDown(node: opaque, event: string) {
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//test the music
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if (event == "trigger_music") {
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if (event == "music_toggle") {
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if (checkMusicPaused() == false) {
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pauseMusic();
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}
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@@ -71,6 +71,16 @@ fn onKeyDown(node: opaque, event: string) {
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unpauseMusic();
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}
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}
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if (event == "music_up") {
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setMusicVolume(getMusicVolume() + 16);
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}
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if (event == "music_down") {
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setMusicVolume(getMusicVolume() - 16);
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}
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print getMusicVolume();
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}
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