Added some debugging analytics
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@@ -84,6 +84,8 @@ fn onKeyDown(node: opaque, event: string) {
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//scene loading
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fn generateLevel(node: opaque, rng: opaque) {
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print clock() + " - begin generating level";
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//load and run the generator script
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var generatorScript: opaque = loadScript("scripts:/tilemap/generator.toy");
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generatorScript.runScript();
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@@ -130,6 +132,8 @@ fn generateLevel(node: opaque, rng: opaque) {
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//increment here
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i++;
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}
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print clock() + " - end generating level";
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}
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