Working on optimising scripts
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@@ -47,31 +47,13 @@ fn onDraw(node: opaque) {
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print stepCounter;
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stepCounter = 0;
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//TODO: reference the camera width & height
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//TODO: render parallax
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//cull out-of-bounds regions
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var lowerX = abs(floor(floor((camX-screenWidth/2) / tileWidth) / float roomWidth));
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var upperX = abs(ceil(floor((camX-screenWidth*1.5) / float tileWidth) / float roomWidth));
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var lowerY = abs(floor(floor((camY-screenHeight/2) / tileHeight) / float roomHeight));
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var upperY = abs(ceil(floor((camY-screenHeight*1.5) / float tileHeight) / float roomHeight));
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//bounds check
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lowerX = max(lowerX, 0);
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upperX = min(upperX + 1, levelXCount);
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lowerY = max(lowerY, 0);
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upperY = min(upperY + 1, levelYCount);
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//iterate over each layer, passing in the screen dimensions
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for (var c = 0; c < childCounter; c++) {
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for (var j = lowerY; j <= upperY; j++) {
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for (var i = lowerX; i <= upperX; i++) {
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node.getNodeChild(c).callNodeFn("drawRoom", i, j, c * 4.0, camX, camY, screenWidth, screenHeight);
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}
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}
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node.getNodeChild(c).callNodeFn("drawLayer", camX, camY, screenWidth, screenHeight, c * 2);
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}
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}
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//math utils
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fn round(x): int {
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var f = floor(x);
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return x - f >= 0.5 ? f + 1 : f;
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