Fixed a crash issue caused by comparing timeval wrong

This commit is contained in:
2022-10-03 15:23:56 +01:00
parent bd32a1d221
commit 37663efcc0
2 changed files with 20 additions and 5 deletions

View File

@@ -190,10 +190,19 @@ void execEngine() {
//calc the time passed
gettimeofday(&engine.realTime, NULL);
// printf("real time: %ld.%ld sim time: %ld.%ld + (delta: %ld.%ld)\n",
// engine.realTime.tv_sec,
// engine.realTime.tv_usec,
// engine.simTime.tv_sec,
// engine.simTime.tv_usec,
// delta.tv_sec,
// delta.tv_usec
// );
//if not enough time has passed
if (engine.simTime.tv_sec < engine.realTime.tv_sec && engine.simTime.tv_usec < engine.realTime.tv_usec) {
if (timercmp(&engine.simTime, &engine.realTime, <)) {
//while not enough time has passed
while(engine.simTime.tv_sec < engine.realTime.tv_sec && engine.simTime.tv_usec < engine.realTime.tv_usec) {
while(timercmp(&engine.simTime, &engine.realTime, <)) {
//simulate the world
execStep();
@@ -206,8 +215,8 @@ void execEngine() {
}
//render the world
// SDL_SetRenderDrawColor(engine.renderer, 0, 0, 0, 255); //NOTE: This line can be disabled later
// SDL_RenderClear(engine.renderer); //NOTE: This line can be disabled later
// SDL_RenderPresent(engine.renderer);
SDL_SetRenderDrawColor(engine.renderer, 0, 0, 0, 255); //NOTE: This line can be disabled later
SDL_RenderClear(engine.renderer); //NOTE: This line can be disabled later
SDL_RenderPresent(engine.renderer);
}
}