Trying to get vision cone working, it's not going well
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@@ -15,28 +15,32 @@ var mapGridHeight: int = null;
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//entities
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var player: opaque = null;
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var renderer: opaque = null;
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//lifetime functions
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fn onInit(node: opaque) {
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fn onLoad(node: opaque) {
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//init the rng with a seed (random)
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if (rng != null) {
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rng.freeRandomGenerator();
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}
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rng = createRandomGenerator(clock().hash());
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//generate the level, filling out the entity data
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node.generateLevel(rng);
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//generate the child node to render the map
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var renderer: opaque = node.loadChildNode("scripts:/tilemap/renderer.toy");
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renderer.callNodeFn("setTilemap", tilemap);
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renderer = node.loadChildNode("scripts:/tilemap/renderer.toy");
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//load the music
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loadMusic("music:/Music_Skylands_placeholder.ogg");
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playMusic();
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}
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fn onInit(node: opaque) {
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//generate the level, filling out the entity data
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node.generateLevel(rng);
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//update the visible area from the player's perspective
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updateVisible();
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}
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fn onStep(node: opaque) {
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for (var i: int = 0; i < node.getChildNodeCount(); i++) {
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var child = node.getChildNode(i);
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@@ -162,6 +166,14 @@ fn runAI(node: opaque) {
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}
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}
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//update the visible portions of the map
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fn updateVisible() {
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var playerX: int = player.callNodeFn("getGridPositionX");
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var playerY: int = player.callNodeFn("getGridPositionY");
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renderer.callNodeFn("updateVisble", playerX, playerY, tilemap);
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}
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//for collisions
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fn getWalkableAt(node: opaque, x: int, y: int) {
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@@ -205,3 +217,4 @@ fn depthComparator(lhs: opaque, rhs: opaque) {
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return lhsPositionY < rhsPositionY;
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}
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